Nauphage
Source: Starfinder #20: The Last Refuge
CR: 2 XP: 600
CE Medium monstrous humanoid
Init.: +1 Senses: blindsense (vibration) 30 ft., darkvision 60 ft. Perception: +12
Defense
HP: 23
EAC: 13 KAC: 14
Fort: +3 Ref: +3 Will: +5
Offense
Speed: 25 ft., climb 10 ft.
Melee: claw +9 (1d4+6 S)
Ranged: adhesive cannon +7 (1d4+2 E plus entangle)
Offensive Abilities: None
Statistics
Str: +4 Dex: +1 Con: +2 Wis: +0 Int: +1 Cha: -3
Skills: Athletics +7, Computers +12, Engineering +12, Stealth +7
Languages: Shirren, telepathy 100 ft.
Ecology
Environment: any
Organization: pair or team (3–5)
Special Abilities
<p><b>Adhesive Cannon (Ex)</b> As a ranged attack, a nauphage can fire blobs of electrically charged glue with a range increment of 30 feet. In addition to taking damage, a creature struck with this glue is entangled for 1d4 rounds; such a creature can escape with a successful DC 18 Acrobatics check or a DC 13 Strength check attempted as a standard action. This weapon can’t be disarmed and produces its own ammunition, so it never runs out.<br/><br/> <b>Organic Rig (Ex)</b> One of the nauphage’s arms ends in slender appendages that can be configured to perform a variety of tasks. A nauphage always counts as having the appropriate tool or basic kit for any Computers or Engineering check it attempts.<br/><br/> <b>Storage Sac (Ex)</b> A nauphage can store up to 2 cubic feet of items weighing no more than 4 bulk in total in a storage sac. It can transfer a single object between its sac and a claw as a swift action.<br/><br/> <b>Swarm Mind (Ex)</b> Members of the Swarm are bound together into a singular hive mind by a blend of exuded pheromones, imperceptible movements of antennae and limbs, electrostatic fields, and telepathic communication. All Swarm creatures with 30 feet of each other are in constant communication; if one is aware of a threat, all are. (Such awareness can spread along a “chain” of Swarm creatures under appropriate circumstances, potentially alerting distant Swarm creatures). In addition, once per round when within 30 feet of another Swarm creature, a Swarm creature can roll twice and take the better result on a saving throw against a mind-affecting effect.</p>