Necrosaturated Stag-Bear
Source: Starfinder #40: Planetfall
CR: 2 XP: 600
NE Large magical beast
Init.: +1 Senses: blindsense (life) 60 ft., darkvision 60 ft., low-light vision Perception: +7
Defense
HP: 25
EAC: 13 KAC: 15
Fort: +6 Ref: +6 Will: +1
Offense
Speed: 40 ft.
Melee: antlers +11 (1d6+6 B) or bite +8 (1d8+4 P)
Offensive Abilities: determined charge
Statistics
Str: +4 Dex: +1 Con: +2 Wis: +1 Int: -4 Cha: -2
Skills: Athletics +7
Ecology
Environment: any (Weydana-4)
Organization: solitary, pair, or herd (3–18)
Special Abilities
<p><b>Determined Charge (Ex)</b> A stag-bear can charge without taking the normal charge penalties to its attack roll or AC. In addition, it can charge through difficult terrain.<br/> <b>Disruptive Susceptibility (Su)</b> A necrosaturated creature takes half again as much damage (+50%) when it takes damage from a weapon with a disruptive fusion.<br/> <b>Too Tough to Die (Ex)</b> Twice per day, when a necrosaturated stag-bear would be reduced to 0 Hit Points, it can use its reaction to remain at 1 Hit Point instead. It can’t use this ability if a critical hit reduced it to 0 Hit Points. Each time it uses this ability, it gains a cumulative –2 penalty to attack rolls for 24 hours.</p>