Needlehawk

Source: Starfinder #28: The Hollow Cabal

CR: 3 XP: 800

N Tiny animal

Init.: +4 Senses: low-light vision Perception: +13

Defense

HP: 34

EAC: 14 KAC: 15

Fort: +4 Ref: +8 Will: +2

Offense

Speed: 20 ft., fly 40 ft. (Ex, perfect)

Melee: sting +7 (1d4+3 P plus needlehawk toxin)

Ranged: needle launch +9 (1d4+3 P plus needlehawk toxin)

Offensive Abilities: None

Statistics

Str: +0 Dex: +4 Con: +2 Wis: +1 Int: -3 Cha: -2

Skills: Acrobatics +13 (+21 to fly), Stealth +13, Survival +8

Ecology

Environment: warm and temperate forests

Organization: solitary, pair, or prickle (3–12)

Special Abilities

<p><b>Active Camouflage (Ex)</b> A needlehawk can adjust chromatophores in its exoskeleton to blend in with its surroundings. When motionless or moving fewer than 10 feet per round, it gains a +5 racial bonus to Stealth checks to hide.<br/> <b>Needle Launch (Ex)</b> As a ranged attack, a needlehawk can launch a needle from its barbed tail with a range increment of 30 feet.<br/></p>

Description