Needlehawk
Source: Starfinder #28: The Hollow Cabal
CR: 3 XP: 800
N Tiny animal
Init.: +4 Senses: low-light vision Perception: +13
Defense
HP: 34
EAC: 14 KAC: 15
Fort: +4 Ref: +8 Will: +2
Offense
Speed: 20 ft., fly 40 ft. (Ex, perfect)
Melee: sting +7 (1d4+3 P plus needlehawk toxin)
Ranged: needle launch +9 (1d4+3 P plus needlehawk toxin)
Offensive Abilities: None
Statistics
Str: +0 Dex: +4 Con: +2 Wis: +1 Int: -3 Cha: -2
Skills: Acrobatics +13 (+21 to fly), Stealth +13, Survival +8
Ecology
Environment: warm and temperate forests
Organization: solitary, pair, or prickle (3–12)
Special Abilities
<p><b>Active Camouflage (Ex)</b> A needlehawk can adjust chromatophores in its exoskeleton to blend in with its surroundings. When motionless or moving fewer than 10 feet per round, it gains a +5 racial bonus to Stealth checks to hide.<br/> <b>Needle Launch (Ex)</b> As a ranged attack, a needlehawk can launch a needle from its barbed tail with a range increment of 30 feet.<br/></p>