Niaq
Source: Starfinder #11: The Penumbra Protocol
CR: 6 XP: 2,400
N Large magical beast
Init.: +3 Senses: blindsight (heat) 360 ft., sightless Perception: +13
Defense
HP: 90
EAC: 18 KAC: 20
Fort: +8 Ref: +10 Will: +7
Offense
Speed: 20 ft., fly 90 ft. (Ex, average)
Melee: feeding lance +17 (1d8+11 P plus infection)
Ranged: quill volley +15 (2d6+6 P plus infection)
Offensive Abilities: None
Statistics
Str: +5 Dex: +3 Con: +2 Wis: +1 Int: -3 Cha: -1
Skills: Acrobatics +13, Stealth +18, Survival +13
Ecology
Environment: any cold (Verces)
Organization: solitary, pair, or wing (3–5)
Special Abilities
<p><b>Infection (Ex)</b> A creature injured by a niaq’s feeding lance or quills is exposed to niaq virus. <h3 class="framing">Niaq Virus</h3> <b>Type</b> disease (injury); <b>Save</b> Fortitude DC 14<br/> <b>Track</b> physical (see below); <b>Frequency</b> 1/round<br/> <b>Effect</b> progression track is Confused—Weakened—Debilitated—Immobile; victim experiences intense euphoria and bizarre hallucinations throughout the infection. An immobile victim also gains cold resistance 10 and slows the frequency to 1/day. Special When victims reach the end state, their blood can be used to infect others with the virus, or it can be treated to become an addictive but noninfectious drug called niaqui.<br/> <b>Cure</b> 2 consecutive saves</p>