Obfuchsia
Source: Starfinder #29: The Cradle Infestation
CR: 12 XP: 19,200
CE Small plant
Init.: +8 Senses: blindsight (vibration) 120 ft., low-light vision Perception: +22
Defense
HP: 180
EAC: 26 KAC: 28
Fort: +16 Ref: +14 Will: +11
Offense
Speed: 40 ft., climb 30 ft.
Melee: bite +22 (2d8+17 P plus 1d8 A) or tendril +25 (3d6+17 B plus grab)
Offensive Abilities: None
Statistics
Str: +5 Dex: +8 Con: +3 Wis: +4 Int: +4 Cha: -2
Skills: Acrobatics +22, Athletics +22 (+30 to climb), Stealth +27 (+37 when motionless)
Ecology
Environment: any vacuum
Organization: solitary or sprouting (2–4)
Special Abilities
<p><b>Camouflage (Ex)</b> An obfuchsia can alter the color and texture of its foliage to blend in with its environment. Whenever an obfuchsia remains motionless for 1 round, it gains a +10 bonus to Stealth checks (this bonus doesn’t stack with <i>invisibility</i> or similar effects). If the obfuchsia moves more than 10 feet or takes a hostile action (such as attacking), it loses this bonus until it once again spends 1 round remaining still.<br/> <b>Silence (Ex)</b> An obfuchsia vibrates thin membranes between its tendrils to cancel sound waves in an atmosphere, generating an aura of silence that lasts until the beginning of the obfuchsia’s next turn. Creatures within 10 feet, including the obfuchsia, are deafened (Fort DC 19). Sound-based sense-dependent effects, including blindsight (sound), cannot pass through the emanation. This aura of silence is not strong enough to stop sonic weapons, however, which function normally. If the obfuchsia can't take actions, its aura is suppressed.</p>