Oblivion Shade
Source: Starfinder #5: The Thirteenth Gate
CR: 8 XP: 4,800
NE Medium undead (incorporeal)
Init.: +5 Senses: blindsight (life) 60 ft., darkvision 60 ft. Perception: +21
Defense
HP: 115
EAC: 20 KAC: 21
Fort: +7 Ref: +7 Will: +13
Offense
Speed: fly 40 ft. (Su, perfect)
Melee: incorporeal touch +17 (1d12+8 A; critical corrode 1d6)
Offensive Abilities: create spawn (DC 18)
Statistics
Str: — Dex: +6 Con: — Wis: +2 Int: +4 Cha: +2
Skills: Acrobatics +21, Intimidate +21, Stealth +21
Languages: Common
Ecology
Environment: any
Organization: solitary or cabal (1–2 with 4–20 oblivion shade spawn)
Special Abilities
<p><b>Create Spawn (Su)</b> A living humanoid creature killed by an oblivion shade’s incorporeal touch must attempt a DC 18 Will saving throw just before it is killed. If it fails, it becomes an oblivion shade spawn under the control of the original oblivion shade in 1d4 rounds. An oblivion shade spawn usually has a CR that is 3 lower than that of the original oblivion shade.<br/><br/> <b>Void Leap (Su)</b> An oblivion shade can pass incorporeally through the center of a solid object whose space is larger than its own, but not an object whose space is larger than the distance an oblivion shade can move with a single move action (40 feet for most oblivion shades).</p>