Oni, Spirit
Source: Starfinder #25: The Chimera Mystery
CR: 2 XP: 600
LE Tiny outsider (native, oni)
Init.: +4 Senses: darkvision 60 ft. Perception: +7
Defense
HP: 20
EAC: 14 KAC: 16
Fort: +1 Ref: +6 Will: +4
Offense
Speed: 10 ft., fly 30 ft. (Su, average)
Melee: bite +8 (1d6 P) or gore +8 (1d6 P plus oni venom)
Offensive Abilities: None
Spell-like Abilties: (CL 2nd)
Statistics
Str: -2 Dex: +4 Con: +1 Wis: +1 Int: +1 Cha: +2
Skills: Acrobatics +12, Bluff +7, Mysticism +7, Sense Motive +7, Stealth +12
Languages: Common
Ecology
Environment: any
Organization: solitary, pair, or rack (3–12)
Special Abilities
<p><b>Mask Symbiosis (Ex)</b> A spirit oni can be worn as a mask by a willing Small or Medium creature. While wearing the oni in this way, the wearer can see through the oni’s eyes and speak through its mouth, although the wearer retains its own senses and voice. The oni grants its wearer a +2 insight bonus to Perception checks. The spirit oni remains a separate creature and must detach from the wearer’s face (as a move action) if it wishes to take any action of its own (including attacking or using a spell-like ability). <h3 class="framing">Oni Venom</h3> <b>Type</b> poison (injury); <b>Save</b> Fortitude DC 11<br/> <b>Track</b> Charisma (special); <b>Onset</b> 1 round; <b>Frequency</b> 1/round for 6 rounds<br/> <b>Effect</b> progression track is Healthy—Weakened—Impaired—Pliable; pliable is the end state.<br/> <b>Cure</b> 2 consecutive saves</p>