Planashar
Source: Alien Archive 4
CR: 17 XP: 102,400
LE Small construct (magical, technological)
Init.: +5 Senses: blindsight (vibration) 60 ft. Perception: +29
Defense
HP: 285
EAC: 30 KAC: 31; +4 vs. ranged attacks
Fort: +13 Ref: +13 Will: +18
Offense
Speed: 60 ft.
Melee: None
Offensive Abilities: None
Spell-like Abilties: (CL 17th ranged +28)
Statistics
Str: +0 Dex: +5 Con: — Wis: +8 Int: +11 Cha: +0
Skills: Engineering +29, Mysticism +29, Stealth +34
Languages: Common, up to 11 others
Ecology
Environment: any
Organization: solitary
Special Abilities
<p><b>Convergence Protocol (Su)</b> If a non-construct creature dies within 30 feet of the planashar, the planashar can attempt to trap that creature in a telekinetic stasis field. The creature must succeed at a DC 24 Fortitude save or be telekinetically flattened into a two-dimensional form that the planashar immediately assimilates, leaving no trace of the creature’s body behind in the three-dimensional world.<br/> <b>Simulacrum (Su)</b> As a full action, a planashar can construct a simulacrum from the remains of a technological construct. This simulacrum is a creature of a CR equal to the planashar’s CR minus 3 that uses the combatant array for its statistics, except its Hit Points are equal to 20% of the planashar’s and its attacks are determined by its simulacrum template graft (see below). The simulacrum takes its own actions, at the planashar’s direction, and acts on the planashar’s initiative. The planashar can control only one simulacrum at a time and can’t create a new one while a simulacrum is already active.<br/> <b>Sudden Severance</b> If a planashar’s simulacrum is destroyed, the planashar takes 10d20 damage and is stunned for 1 round.<br/> <b>Two Dimensional (Su)</b> The planashar can occupy squares occupied by other creatures, and its movement doesn’t provoke attacks of opportunity. It gains a +4 bonus to AC against ranged attacks.</p>