Polyphonic Gel
Source: Alien Archive 4
CR: 1/2 XP: 200
N Small ooze
Init.: +1 Senses: blindsight (sound) 120 ft. Perception: +4
Defense
HP: 17
EAC: 10 KAC: 11
Fort: +4 Ref: +0 Will: -2
Offense
Speed: 15 ft., climb 15 ft.
Melee: pseudopod +6 (1d6+2 So) or attach +6
Offensive Abilities: amplify frequency, resonant vibrations
Statistics
Str: +2 Dex: +1 Con: +3 Wis: +0 Int: — Cha: +0
Skills: Athletics +9
Ecology
Environment: any land
Organization: solitary, pair, or concert (3–7)
Special Abilities
<p><b>Amplify Frequency (Ex)</b> Whenever a polyphonic gel would take sonic damage, it absorbs that energy instead. The stored vibrations amplify the creature’s sonic waves, increasing damage dealt by the ooze’s next pseudopod attack before the end of its next turn by 1d6.<br/> <b>Resonant Vibrations (Ex)</b> When the polyphonic gel deals sonic damage to a creature it’s attached to, it deals an equal amount of sonic damage to the target’s armor as well. This damage ignores half of the armor’s hardness, rounded up.</p>