Power Archon
Source: Starfinder #9: The Rune Drive Gambit
CR: 5 XP: 1,600
LG Medium outsider (archon, extraplanar, good, lawful)
Init.: +5 Senses: darkvision 60 ft., low-light vision Perception: +11
Defense
HP: 65 RP: 1
EAC: 17 KAC: 18
Fort: +4 Ref: +8 Will: +6; +4 vs. poison
Offense
Speed: 30 ft., fly 30 ft. (Su, perfect)
Melee: electric bolt +13 (1d4+5 E; critical arc 1d4)
Ranged: electric bolt +13 (1d4+5 E; critical arc 1d4)
Offensive Abilities: None
Spell-like Abilties: (CL 5th; melee +13)
Statistics
Str: +0 Dex: +5 Con: +0 Wis: +2 Int: +3 Cha: +2
Skills: Acrobatics +11 (+19 to fly), Computers +16, Diplomacy +11, Engineering +16, Intimidate +11
Languages: Celestial, Common; truespeech
Ecology
Environment: any (Heaven)
Organization: solitary, pair, or team (3–5)
Special Abilities
<p><b>Aura of Menace (Su)</b> Any creature hostile to the power archon within its aura of menace must attempt a Will saving throw. A creature that fails the save takes a –2 penalty to AC, attack rolls, and saving throws for 24 hours or until it deals damage to the archon. When the effect ends for a creature, that creature can’t be affected again by the same archon’s aura for 24 hours.<br/><br/> <b>Electric Bolt (Su)</b> The power archon can unleash an electric bolt as a melee attack or ranged attack. Both versions can be used to deal nonlethal damage without penalty. The ranged attack has a range increment of 30 feet.<br/><br/> <b>Remote Operations (Su)</b> A power archon can attempt Computers and Engineering checks at a range of 30 feet. A creature targeted by the archon or a creature attending or observing the archon’s target can discern what the archon is doing with a successful DC 15 Perception check.</p>