Power Archon

Source: Starfinder #9: The Rune Drive Gambit

CR: 5 XP: 1,600

LG Medium outsider (archon, extraplanar, good, lawful)

Init.: +5 Senses: darkvision 60 ft., low-light vision Perception: +11

Defense

HP: 65 RP: 1

EAC: 17 KAC: 18

Fort: +4 Ref: +8 Will: +6; +4 vs. poison

Offense

Speed: 30 ft., fly 30 ft. (Su, perfect)

Melee: electric bolt +13 (1d4+5 E; critical arc 1d4)

Ranged: electric bolt +13 (1d4+5 E; critical arc 1d4)

Offensive Abilities: None

Spell-like Abilties: (CL 5th; melee +13)

Statistics

Str: +0 Dex: +5 Con: +0 Wis: +2 Int: +3 Cha: +2

Skills: Acrobatics +11 (+19 to fly), Computers +16, Diplomacy +11, Engineering +16, Intimidate +11

Languages: Celestial, Common; truespeech

Ecology

Environment: any (Heaven)

Organization: solitary, pair, or team (3–5)

Special Abilities

<p><b>Aura of Menace (Su)</b> Any creature hostile to the power archon within its aura of menace must attempt a Will saving throw. A creature that fails the save takes a –2 penalty to AC, attack rolls, and saving throws for 24 hours or until it deals damage to the archon. When the effect ends for a creature, that creature can’t be affected again by the same archon’s aura for 24 hours.<br/><br/> <b>Electric Bolt (Su)</b> The power archon can unleash an electric bolt as a melee attack or ranged attack. Both versions can be used to deal nonlethal damage without penalty. The ranged attack has a range increment of 30 feet.<br/><br/> <b>Remote Operations (Su)</b> A power archon can attempt Computers and Engineering checks at a range of 30 feet. A creature targeted by the archon or a creature attending or observing the archon’s target can discern what the archon is doing with a successful DC 15 Perception check.</p>

Description