Prexian Mutantspawn

Source: Alien Archive 2

CR: 11 XP: 12,800

CE Medium outsider (chaotic)

Init.: +3 Senses: darkvision 60 ft., blindsense (scent) 60 ft. Perception: +20

Defense

HP: 155

EAC: 23 KAC: 24

Fort: +14 Ref: +10 Will: +12

Offense

Speed: 10 ft., fly 40 ft. (Ex, average)

Melee: numbing taclash +20 (5d4 S plus irradiation) or bite +20 (2d10+16 S plus irradiation)

Offensive Abilities:

Statistics

Str: +5 Dex: +3 Con: +8 Wis: +2 Int: +1 Cha: +3

Skills: Acrobatics +20, Bluff +20, Intimidate +20, Mysticism +20, Sense Motive +20

Languages: Abyssal, Celestial, Draconic; telepathy 100 ft.

Gear: numbing taclash with 2 batteries (20 charges each)

Ecology

Environment: any (Abyss)

Organization: solitary, pair, or infection (3–8)

Special Abilities

<p><b>Irradiation (Su)</b> A creature bitten by a prexian mutantspawn or wounded by a melee weapon a mutantspawn carries must succeed at a DC 20 Fortitude save or be exposed to a sudden pulse of supernatural radiation. This functions as medium radiation that affects only the mutantspawn’s target.</p>

Description