Protocite Reclaimer
Source: Starfinder #15: Sun Divers
CR: 3 XP: 800
N Medium construct (technological)
Init.: +2 Senses: darkvision 60 ft., low-light vision Perception: +8
Defense
HP: 40
EAC: 14 KAC: 16
Fort: +3 Ref: +3 Will: +0
Offense
Speed: 30 ft., climb 30 ft.
Melee: claw +12 (1d6+7 S plus grab)
Ranged: polyfluid volley +10 (explode [15 ft., 1d6 B plus entangled 1d4 rounds, DC 12])
Offensive Abilities: grind
Statistics
Str: +4 Dex: +2 Con: — Wis: +0 Int: +1 Cha: +0
Skills: Athletics +13, Stealth +8
Languages: Noma (can’t speak any language); shortwave 100 ft.
Ecology
Environment: any (Noma)
Organization: solitary, pair, or crew (3–6)
Special Abilities
<p><b>Grind (Ex)</b> A reclaimer’s grinding mouthparts can tear any material to shreds. If a reclaimer starts its turn grappling a creature, it can use a full action to grind into the creature, dealing 6d6 slashing damage (Fortitude DC 12 half) and applying the wound critical hit effect (save DC 12).<br/> <b>Polyfluid Volley (Ex)</b> A reclaimer can repurpose its polyfluid extruder, normally used for transferring that raw material, to lob thick globs of the substance at enemy creatures. This attack has a range increment of 20 feet.<br/><b>Shortwave (Ex)</b> A protocite can communicate wirelessly. This acts as telepathy, but only with other creatures with this ability or constructs with the technological subtype.<br/> <b>Sunlight Dependency (Ex)</b> Protocites are solar-powered constructs, although they can function at reduced capacity away from light. In areas of darkness, protocites gain the sickened condition.</p>