Psychic Abomination
Source: Starfinder #23: Hive of Minds
CR: 11 XP: 12,800
NE Medium aberration (incorporeal)
Init.: +8 Senses: blindsight (thought) 60 ft., darkvision 60 ft. Perception: +25
Defense
HP: 170
EAC: 24 KAC: 25
Fort: +10 Ref: +10 Will: +16
Offense
Speed: fly 60 ft. (Su, perfect)
Melee: draining touch +21 (2d10+11 B plus fatigued; critical exhausted [DC 20])
Ranged: concussive blast +21 (2d8+11 B)
Offensive Abilities: None
Spell-like Abilties: (CL 11th)
Statistics
Str: — Dex: +8 Con: +1 Wis: +3 Int: +2 Cha: +5
Skills: Acrobatics +20 (+28 to fly), Intimidate +20, Mysticism +25, Sense Motive +20, Stealth +25
Languages: Common; telepathy 100 ft.
Ecology
Environment: any
Organization: solitary
Special Abilities
<p><b>Concussive Blast (Su)</b> As a ranged attack, a psychic abomination can unleash a focused beam of invisible force against a single target within 60 feet. This attack has the force descriptor.<br/><br/> <b>Draining Touch (Su)</b> A psychic abomination’s incorporeal touch wracks a victim’s body. In addition to the bludgeoning damage, a target must succeed at a DC 20 Fortitude saving throw or gain the fatigued condition; if the attack is a critical hit, the target is instead exhausted on a failed save. In addition, the psychic abomination regains an amount of Hit Points equal to its CR (11 for most psychic abominations) when its target fails this save. If the psychic abomination strikes an already-fatigued creature and that creature fails its saving throw, its condition doesn’t worsen, but the abomination still heals. The fatigued or exhausted condition gained from these attacks ends when the affected creature takes a 10-minute rest to regain Stamina Points.<br/><br/> <b>Unsettling Whispers (Su)</b> A hearing creature within 30 feet of an invisible psychic abomination must succeed at a DC 20 Will saving throw or be shaken for 5d6 rounds. Once a creature has been exposed to a psychic abomination’s unsettling whispers (whether or not the creature succeeds at its saving throw), it cannot be affected by the same psychic abomination’s unsettling whispers for 24 hours. This is an emotion, fear, mind-affecting, and sense-dependent effect.</p>