Pyric Harbinger
Source: Starfinder #16: The Blind City
CR: 8 XP: 4,800
CE Medium aberration
Init.: +6 Senses: darkvision 120 ft., see in darkness, sense through (life) 30 ft. Perception: +16
Defense
HP: 110
EAC: 21 KAC: 21
Fort: +9 Ref: +11 Will: +7
Offense
Speed: 10 ft., fly 60 ft. (Su, perfect)
Melee: tendril +17 (1d12+8 F plus pyric curse; critical burn 1d8 F)
Ranged: pyric beam +17 (1d0+8 F plus pyric curse; critical burn 1d8 F)
Offensive Abilities: pyric fire
Statistics
Str: +0 Dex: +6 Con: +2 Wis: +0 Int: +2 Cha: +4
Skills: Acrobatics +16 (+24 to fly), Intimidate +21, Mysticism +21, Sense Motive +21
Languages: Aklo; telepathy 100 ft.
Ecology
Environment: any
Organization: solitary or pair
Special Abilities
<p><b>Ash Consumption (Su)</b> When a creature within 30 feet takes<br /> fire damage, a pyric harbinger regains a number of Hit Points<br /> equal to the damage the creature took, up to a maximum<br /> equal to the harbinger’s CR per round.<br/><br/><br /> <b>Brightly Illuminated (Su)</b> Light within 30 feet of a pyric<br /> harbinger increases by two steps. Light for 30 more feet<br /> beyond that increases by one step. Magical darkness<br /> decreases this light only if the darkness is from a source<br /> with a CR or level higher than the harbinger’s CR.<br/><br/><br /> <b>Phase (Su)</b> A pyric harbinger can move through objects as if it<br /> were incorporeal.<br/><br/><br /> <b>Pyric Beam (Su)</b> Once per round as a standard action, a pyric<br /> harbinger can project pyric fire out to a range of 120 feet.<br /> This attack has the line weapon special property.<br/><br/><br /> <b>Pyric Fire (Su)</b> The fire damage of a pyric harbinger burns body<br /> and spirit, ignoring fire resistance and dealing half damage<br /> even to creatures with fire immunity. A creature burning<br /> due to this fire can gain no bonuses to end that condition. A<br /> creature that dies due to pyric fire damage becomes a<br /> pyric revenant 1d4 hours later.<br/><br/><br /> <b>Undying (Ex)</b> Pyric harbingers don’t age and have no<br /> need to eat, drink, or sleep.<br/><br/></p>