Pyric Heliacus
Source: Starfinder #16: The Blind City
CR: 10 XP: 9,600
NE Large undead
Init.: +5 Senses: darkvision 120 ft., see in darkness Perception: +19
Defense
HP: 145
EAC: 22 KAC: 22
Fort: +9 Ref: +9 Will: +15
Offense
Speed: 30 ft., fly 30 ft. (Su, average)
Melee: slam +18 (2d8+10 B & F plus pyric curse; critical burn 2d4 F)
Ranged: arcing pyric beam +18 (3d4+10 F plus pyric curse; critical burn 2d4 F)
Offensive Abilities: eclipse shroud, implosion, pyric fire
Spell-Like Abilities: (CL 10th)
Statistics
Str: +0 Dex: +5 Con: — Wis: +8 Int: +2 Cha: +3
Skills: Acrobatics +19, Intimidate +24, Mysticism +24
Languages: Aklo; telepathy 60 ft.
Ecology
Environment: any
Organization: solitary
Special Abilities
Arcing Pyric Beam (Su) Once per round as a standard action, a pyric
heliacus can project pyric fire out to a range of 120 feet.
This attack has the line weapon special property. In addition,
once per round after hitting a target, the heliacus can bend
the line, causing it to continue along a new trajectory.
Ash Consumption (Su) When a creature within 30 feet takes
fire damage, a pyric heliacus regains a number of Hit Points
equal to the damage the creature took, up to a maximum
equal to the harbinger’s CR per round.
Eclipse Shroud (Su) As a standard action, a heliacus can force a
creature to succeed at a DC 19 Will saving throw or take 4d8
cold damage and become blinded for 1 minute. An affected
creature must repeat the saving throw at the start of each of
its turns, taking 4d8 cold damage on a failure and ending the
blinded condition on a success.
Illuminated (Su) Light within 10 feet of a pyric wraith
increases by two steps. Light for 10 more feet beyond that
increases one step. Magical darkness decreases this light
only if from a source with a CR or level higher than the
heliacus’s CR.
Implosion (Su) When destroyed, a heliacus implodes, becoming
a gravitational singularity, as the spell (+22 to attack, 5d6
damage), in a random square of its space for 3 rounds.
Pyric Fire (Su) The fire damage of a pyric harbinger burns body
and spirit, ignoring fire resistance and dealing half damage
even to creatures with fire immunity. A creature burning
due to this fire can gain no bonuses to end that condition. A
creature that dies due to pyric fire damage becomes a
pyric revenant 1d4 hours later.
Description
A few sapient pyric revenants master the spiritual fires within them, becoming pyric heliacuses instead of pyric wraiths. With phenomenal mental discipline, a heliacus can bend fire and light, including cutting victims off from warmth and sight. Heliacuses hunger for knowledge as much as flesh and spirit, so they converse with other beings and seek out repositories of lore. However, heliacuses are imperious and malevolent, consuming anyone who fails to edify or impress them.
As a heliacus’s enlightenment grows, so does its body, until the creature tops 12 feet. However, as little more than flame, skin, and bone, a heliacus weighs only 300 pounds.
