Pyric Revenant

Source: Starfinder #16: The Blind City

CR: 4 XP: 1,200

CE Medium undead

Init.: +3 Senses: darkvision 60 ft. Perception: +10

Defense

HP: 50

EAC: 16 KAC: 18

Fort: +6 Ref: +6 Will: +5

Offense

Speed: 30 ft.

Melee: slam +12 (1d6+9 B & F plus pyric curse; critical burn 1d4 F)

Ranged: pyric bolt +10 (1d4+4 F; critical burn 1d4 F)

Offensive Abilities: pyric fire

Statistics

Str: +5 Dex: +3 Con: — Wis: +1 Int: +0 Cha: +0

Skills: Acrobatics +10, Athletics +15, Intimidate +10

Languages: Aklo

Ecology

Environment: any

Organization: solitary, pair, or horde (3–10)

Special Abilities

Dimly Illuminated (Su) Light within 10 feet of a pyric
revenant increases by one step. Magical darkness
decreases this light only if it’s from a source with a CR or
level higher than the revenant’s CR.


Pyric Bolt (Su) A pyric revenant can launch a bolt of pyric
fire with a range increment of 20 feet and a maximum
range of 100 feet.


Pyric Fire (Su) The fire damage of a pyric revenant burns body
and spirit, ignoring fire resistance and dealing half damage
even to creatures with fire immunity. A creature burning
due to this fire can gain no bonuses to end that condition. A
creature that dies due to pyric fire damage becomes a
pyric revenant 1d4 hours later.


Susceptible to Water (Su) A splash of water deals 1d4 acid
damage to a pyric revenant, while a large amount, such
as heavy rain, deals 2d4 acid damage. Full immersion
in water deals 4d4 acid damage per round to a pyric
revenant. However, water can’t reduce a pyric revenant
to fewer than one-fifth of its Hit Points (typically 10). Ice
does not trigger a pyric revenant’s water susceptibility.

Description

When pyric fire kills, it roasts flesh while kindling the spirit. Left unchecked, this otherworldly flame awakens a slain creature as an undead of ash, embers, and fire. Some pyric revenants smell of charred meat, which can be the first indication one is nearby.

A pyric revenant retains negative traits, such as low cunning or the desire to seek out and torment previous adversaries. The revenant might remember unfinished business and important people, and attempt to destroy such vestiges of its former life. If undirected, however, the creature is straightforward in its malice. It carries out no long-term schemes.