Pyric Revenant
Source: Starfinder #16: The Blind City
CR: 4 XP: 1,200
CE Medium undead
Init.: +3 Senses: darkvision 60 ft. Perception: +10
Defense
HP: 50
EAC: 16 KAC: 18
Fort: +6 Ref: +6 Will: +5
Offense
Speed: 30 ft.
Melee: slam +12 (1d6+9 B & F plus pyric curse; critical burn 1d4 F)
Ranged: pyric bolt +10 (1d4+4 F; critical burn 1d4 F)
Offensive Abilities: pyric fire
Statistics
Str: +5 Dex: +3 Con: — Wis: +1 Int: +0 Cha: +0
Skills: Acrobatics +10, Athletics +15, Intimidate +10
Languages: Aklo
Ecology
Environment: any
Organization: solitary, pair, or horde (3–10)
Special Abilities
<p><b>Dimly Illuminated (Su)</b> Light within 10 feet of a pyric<br /> revenant increases by one step. Magical darkness<br /> decreases this light only if it’s from a source with a CR or<br /> level higher than the revenant’s CR.<br/><br/><br /> <b>Pyric Bolt (Su)</b> A pyric revenant can launch a bolt of pyric<br /> fire with a range increment of 20 feet and a maximum<br /> range of 100 feet.<br/><br/><br /> <b>Pyric Fire (Su)</b> The fire damage of a pyric revenant burns body<br /> and spirit, ignoring fire resistance and dealing half damage<br /> even to creatures with fire immunity. A creature burning<br /> due to this fire can gain no bonuses to end that condition. A<br /> creature that dies due to pyric fire damage becomes a<br /> pyric revenant 1d4 hours later.<br/><br/><br /> Susceptible to Water (Su) A splash of water deals 1d4 acid<br /> damage to a pyric revenant, while a large amount, such<br /> as heavy rain, deals 2d4 acid damage. Full immersion<br /> in water deals 4d4 acid damage per round to a pyric<br /> revenant. However, water can’t reduce a pyric revenant<br /> to fewer than one-fifth of its Hit Points (typically 10). Ice<br /> does not trigger a pyric revenant’s water susceptibility.<br/><br/></p>