Pyschovox

Source: Starfinder #24: The God-Host Ascends

CR: 12 XP: 19,200

CE Huge monstrous humanoid

Init.: +2 Senses: blindsense (vibration) 60 ft., darkvision 60 ft. Perception: +22

Defense

HP: 220

EAC: 26 KAC: 28

Fort: +14 Ref: +16 Will: +13

Offense

Speed: 50 ft., fly 20 ft. (clumsy)

Melee: bite +26 (6d4+20 P; critical stunned)

Offensive Abilities: synaptic shriek (12d6, DC 19)

Statistics

Str: +8 Dex: +2 Con: +5 Wis: +4 Int: -2 Cha: -3

Skills: Athletics +22, Intimidate +27, Survival +22

Languages: Shirren (can’t speak any language); telepathy 100 ft.

Ecology

Environment: any

Organization: solitary, pair, or relay (3–6)

Special Abilities

<p><b>Psychic Grumbling (Su)</b> A psychovox emits a constant psychic rumble. Swarm creatures in this aura, including the psychovox, increase the range of their Swarm mind ability to 100 feet. Non-Swarm creatures with limited telepathy, telepathy, or similar abilities halve the range of these abilities and take a –2 penalty to saving throws against spells and effects with the emotion, fear, mind-affecting, or pain descriptor for as long as they remain in the aura.<br/> <b>Swarm Mind (Ex)</b> Members of the Swarm are bound together into a singular hive mind by a blend of exuded pheromones, imperceptible movements of antennae and limbs, electrostatic fields, and telepathic communication. All Swarm creatures within 30 feet of each other are in constant communication; if one is aware of a threat, all are. (Such awareness can spread along a “chain” of Swarm creatures under appropriate circumstances, potentially alerting distant Swarm creatures.) In addition, once per round when within 30 feet of another Swarm creature, a Swarm creature can roll twice and take the better result on a saving throw against a mind-affecting effect.<br/> <b>Synaptic Shriek (Su)</b> As a standard action, a psychovox can emit a shriek of psychic gibberish. Each non-Swarm creature within 30 feet of the psychovox takes an amount of damage equal to 1d6 × the psychovox’s CR (12d6 damage for most psychovoxes) and are confused for 1 round. A successful DC 19 Will saving throw halves the damage and negates the confusion effect. The psychic shriek draws power from the Swarm hive mind; if another Swarm creature is within 30 feet of a psychovox when it issues a synaptic shriek, the damage dice increases to d10s; however, the Swarm mind ability of all Swarm creatures in the area (other than the psychovox) is suppressed for the next minute. Once a psychovox has issued a synaptic shriek, it cannot do so again for 1d4 rounds. This is a mind-affecting effect.</p>

Description