Raxilite Bioengineer

Source: Alien Archive 3

CR: 4 XP: 1,200

— — —

Init.: +3 Senses: low-light vision Perception: +10

Defense

HP: 45

EAC: 16 KAC: 17

Fort: +5 Ref: +5 Will: +5

Offense

Speed: 30 ft.

Melee: tactical switchblade +8 (1d4+2 S)

Ranged: frostbite-class zero pistol +10 (1d6+2 C; critical staggered [DC 15])

Offensive Abilities: overload (DC 15), target tracking

Statistics

Str: -2 Dex: +3 Con: +0 Wis: +1 Int: +5 Cha: +1

Skills: Acrobatics +10, Computers +15, Engineering +15, Life Science +15, Stealth +10

Languages: Castrovelian, Common, Raxi, Vercite

Gear: basic lashunta tempweave, frostbite-class zero pistol with 2 batteries (20 charges each), tactical switchblade

Ecology

Environment: any (Raxil)

Organization: solitary, pair, or crew (3–6)

Special Abilities

<p><b>LFAN (Ex)</b> An LFAN, or Lifting Floret Activation Network, is a biotech augmentation that looks like a cluster of artificial, prehensile “vines” attached to a raxilite’s brain system (the raxilite can add one other brain augmentation to the LFAN). The LFAN is as dexterous and strong as a human hand, and the vines can extend and retract, allowing a raxilite to use one-handed items as if they were a Medium creature with a reach of 5 feet.<br/><br/> <b>LFAN Symbiosis (Ex)</b> When two or more raxilites share the same 5-foot space, they can use their LFANs together, allowing them to handle larger objects. Up to four raxilites can work together in this way, each acting as one hand.<br/><br/> <b>Limited Plant Benefits (Ex)</b> Raxilites lack the immunities of most plants. Instead, they gain a +2 racial bonus to saving throws against mind-affecting effects, paralysis, poison, polymorph, sleep, and stunning effects, unless the effect specifies that it is effective against plants.</p>

Description