Reminiscent

Source: Alien Archive 4

CR: 10 XP: 9,600

LE Medium undead (incorporeal)

Init.: +5 Senses: blindsight (life) 60 ft., darkvision 60 ft. Perception: +19

Defense

HP: 140

EAC: 22 KAC: 23

Fort: +9 Ref: +9 Will: +15

Offense

Speed: fly 40 ft. (Su, average)

Melee: touch +18 (1d10+13 C plus memory deluge [DC 19])

Offensive Abilities: memory deluge (DC 19), possess body (DC 19)

Statistics

Str: +3 Dex: +5 Con:Wis: +8 Int: +0 Cha: +0

Skills: Acrobatics +19, Disguise +19, Mysticism +24, Sense Motive +24, Stealth +19

Languages: Common

Ecology

Environment: any

Organization: solitary or pair

Special Abilities

<p><b>Captivating Memento(Su)</b> Completely obsessed with their former life, an itmi vruh becomes fascinated with any object (or reasonable facsimile) that had a special meaning to them while alive, at the GM’s discretion. This fascination lasts as long as the itmi vruh can see the object or the fascination ends normally, whichever comes first, up to a maximum of 24 hours. Once the effect ends, the itmi vruh is immune to fascination by such objects for 24 hours.<br/> <b>Drift Attraction (Su)</b> The energies that ripped the itmi vruh from their body hold a strange attraction to the creature, drawing them in like a moth to flame. If a ship exits the Drift into a solar system with an itmi vruh, the itmi vruh can fly toward the ship at incredible speeds, arriving at the ship in 2d20 hours.<br/> <b>Memory Deluge (Su)</b> An itmi vruh is filled with longing for their old life and projects the few memories they still retain, overwhelming many who encounter them. A creature that touches or is hit by the itmi vruh must succeed at a Will saving throw or take 1d3 Wisdom damage.<br/> <b>Possess Body (Su)</b> Once per day as a full action, an itmi vruh can attempt to possess the body of an adjacent living creature. The targeted creature must attempt a Will saving throw or be possessed; this functions as dominate person (caster level = the itmi vruh’s CR + its Charisma bonus). The itmi vruh does not need to know a common language to direct their victim. The itmi vruh is fully subsumed into the target’s body and can perform only mental actions, but they are immune to damage until they leave (either voluntarily, when forced out by magic, or when the host falls unconscious). Leaving a possessed creature voluntarily is a move action. A creature that successfully saves is immune to that same itmi vruh’s possess body ability for 24 hours. This is a mind-affecting compulsion effect.</p>

Description