Revulsor
Source: Starfinder #20: The Last Refuge
CR: 4 XP: 1,200
CE Medium monstrous humanoid
Init.: +5 Senses: blindsense (vibration) 30 ft., darkvision 60 ft. Perception: +10
Defense
HP: 50
EAC: 16 KAC: 18
Fort: +6 Ref: +8 Will: +5
Offense
Speed: 40 ft., climb 10 ft.
Melee: claw +13 (1d6+7 S)
Offensive Abilities: ear-splitting shriek (30‑ft. cone, 4d6 So plus deafen, DC 13), ferocity
Statistics
Str: +3 Dex: +5 Con: +1 Wis: +1 Int: -1 Cha: -3
Skills: Acrobatics +15, Athletics +10, Intimidate +10
Languages: Shirren, telepathy 100 ft.
Ecology
Environment: any
Organization: solitary, pair, or squad (3–7)
Special Abilities
<p><b>Ear-Splitting Shriek (Ex)</b> As a standard action, a Swarm revulsor can let out a shriek that can split eardrums and disrupt other auditory receptors. Each creature within a 30-foot cone takes 4d6 sonic damage (Reflex DC 13 half) and is deafened for 1d4 minutes (Fortitude DC 13 negates). This shriek also ignores 4 hardness when damaging objects.<br/><br/> <b>Swarm Mind (Ex)</b> Members of the Swarm are bound together into a singular hive mind by a blend of exuded pheromones, imperceptible movements of antennae and limbs, electrostatic fields, and telepathic communication. All Swarm creatures with 30 feet of each other are in constant communication; if one is aware of a threat, all are. (Such awareness can spread along a “chain” of Swarm creatures under appropriate circumstances, potentially alerting distant Swarm creatures). In addition, once per round when within 30 feet of another Swarm creature, a Swarm creature can roll twice and take the better result on a saving throw against a mind-affecting effect.</p>