Rifti
Source: Starfinder #13: Fire Starters
CR: 1 XP: 400
CN Tiny outsider (chaotic, extraplanar, protean, shapechanger)
Init.: +4 Senses: blindsense (vibration) 30 ft., darkvision 60 ft. Perception: +5
Defense
HP: 16
EAC: 12 KAC: 12
Fort: +3 Ref: +3 Will: +3
Offense
Speed: 20 ft., fly 40 ft. (Su, perfect)
Melee: bite +5 (1d4 plus confusion)
Ranged: random energy ray +5 (1d4+1 random type)
Offensive Abilities: None
Spell-like Abilties: (CL 1st)
Statistics
Str: -3 Dex: +4 Con: +1 Wis: +0 Int: -1 Cha: +2
Skills: Acrobatics +10 (+18 to fly), Bluff +5
Languages: Common, Protean
Ecology
Environment: any (Maelstrom)
Organization: solitary, pair, or muddle (3–13)
Special Abilities
<p><b>Confusion (Su)</b> A creature damaged by the rifti’s bite attack must succeed at a DC 12 Will save (14 on a critical hit) or become confused for 1 round.<br/><br/> <b>Fleeting (Ex)</b> The chaotic energies that create a rifti degrade, and most riftis cease to exist within 1d100 hours of forming. However, some individuals live much longer.<br/><br/> <b>Random Energy (Su)</b> A rifti’s unstable shape grants it fluctuating energy attacks and immunities. Each round, to determine which energy applies, roll 1d8: 1–2 acid, 3–4 electricity, 5–6 sonic, 7 cold, 8 fire.<br/><br/> <b>Shifting Form (Su)</b> A rifti’s shape shifts each time it takes a turn. The rifti might look like other Tiny creatures, but it can resemble objects, abstract energies, or shards of matter. These changes don’t affect the rifti’s statistics.</p>