Scyphozoan
Source: Starfinder #5: The Thirteenth Gate
CR: 3 XP: 800
— — —
Init.: +2 Senses: blindsense (vibration) 30 ft. Perception: +8
Defense
HP: 42
EAC: 14 KAC: 15
Fort: +5 Ref: +5 Will: +5
Offense
Speed: 30 ft., swim 30 ft.
Melee: tentacle +7 (1d4+3 A & B)
Ranged: tactical arc emitter +9 (1d4+3 E)
Offensive Abilities: overload, target tracking
Statistics
Str: +0 Dex: +2 Con: +1 Wis: +0 Int: +4 Cha: +0
Skills: Computers +13, Engineering +13, Life Science +8, Medicine +13, Physical Science +8
Languages: Common, Scyphozoan
Gear: scyphozoan bio-weave (functions as graphite carbon skin), tactical arc emitter with 1 battery (20 charges)
Ecology
Environment: temperate aquatic or urban (Primoria)
Organization: solitary, pair, or bloom (3–18)
Special Abilities
<p><b>Acidic Tentacles (Ex)</b> As a swift action, a scyphozoan can make one of her prehensile tentacles secrete acid; her unarmed strikes with that tentacle count as having the corrosive weapon fusion, except the ability is not magical. While the effect is activated, the scyphozoan is considered armed, and the attack doesn’t count as archaic, but the scyphozoan cannot hold an item in that tentacle.<br/><br/>Starting at 3rd level, a scyphozoan adds 1-1/2 × her character level to the damage while the effect is activated. A scyphozoan can deactivate the effect as a swift action.</p>