Sentry
Source: Starfinder #37: The White Glove Affair
CR: 3 XP: 800
LN Tiny construct (technological)
Init.: +4 Senses: darkvision 60 ft., low-light vision Perception: +13
Defense
HP: 30
EAC: 14 KAC: 15
Fort: +0 Ref: +2 Will: +4
Offense
Speed: fly 40 ft. (Ex, perfect)
Melee: slam +6 (1d4+1 B)
Ranged: integrated frost subduer +9 (1d3+3 C nonlethal; critical staggered)
Offensive Abilities: combined blast
Statistics
Str: -2 Dex: +4 Con: — Wis: +2 Int: +1 Cha: +0
Skills: Acrobatics +13, Computers +13, Engineering +8, Sense Motive +8, Stealth +13
Languages: Common; shortwave 100 ft.
Gear: frost subduer with 2 batteries (20 charges each)
Ecology
Environment: any (Aballon)
Organization: solitary, trio, or brigade (4–9)
Special Abilities
<p><b>Chameleon Circuit (Ex)</b> An anacite sentry can fade into the background by assuming the colors around it. When an anacite sentry remains stationary for 1 round, it gains a +10 circumstance bonus to Stealth checks. If it takes any action, it loses this bonus until it once again spends 1 round remaining stationary.<br/> <b>Combined Blast (Ex)</b> An anacite sentry can ready an action to fire its ranged weapon at the same time and at the same target as another anacite sentry within 10 feet. If at least two anacite sentries delay in this manner, the main sentry anacite can unleash a single powerful shot as a full action. Each attacking sentry makes a ranged attack roll against the target’s EAC. If any of the attack rolls hit, the target takes 1d4+3 nonlethal cold damage per attacking anacite sentry. This is treated as a single attack for the purposes of energy resistance and critical hits. If all the attacks hit, the target must succeed at a DC 14 Fortitude save or be staggered for 1 round.<br/> <b>Remote Alert (Ex)</b> Using wireless signals, an anacite sentry can activate a technological alarm system within 100 feet as a standard action. For example, it could set off an alarm keyed to a door or a security system that will sound throughout a facility. It can’t activate magical alarms, nor can it activate traps or hazards this way. If the system the sentry is attempting to activate has been disabled, this ability fails.<br/> <b>Shortwave (Ex)</b> Anacites can communicate wirelessly. This acts as telepathy, but only with other creatures with this ability or constructs with the technological subtype.<br/> <b>Sunlight Dependency (Ex)</b> Anacites are solar-powered constructs, although they can function at reduced capacity away from light. In areas of darkness, they gain the sickened condition.</p>