Seprevoi

Source: Starfinder #5: The Thirteenth Gate

CR: 3 XP: 800

LN Medium monstrous humanoid (seprevoi)

Init.: +4 Senses: darkvision 60 ft. Perception: +13

Defense

HP: 35

EAC: 14 KAC: 15

Fort: +4 Ref: +4 Will: +6; +2 vs. radiation, -2 vs. disease

Offense

Speed: 40 ft.

Melee: tactical dueling sword +9 (1d6+4 S)

Ranged: autotarget rifle +11 (1d6+3 P)

Offensive Abilities: analog attunement

Statistics

Str: +1 Dex: +4 Con: +0 Wis: +0 Int: -1 Cha: +2

Skills: Acrobatics +13, Culture +8, Diplomacy +8, Sense Motive +13

Languages: Seprevoi

Ecology

Environment: any (Sepres VI)

Organization: any

Special Abilities

<p><b>Analog Attunement (Ex)</b> A seprevoi using a weapon with the analog or archaic weapon property receives a +1 racial bonus on attack rolls, due to the centuries of rationing that restricted the race’s access to and familiarity with powered or otherwise advanced technology.<br/><br/> <b>Multi-Legged (Ex)</b> Seprevois have four legs, which makes them particularly stable in areas of normal or higher gravity. A seprevois gains a +2 bonus to its KAC against combat maneuvers to trip or move it from its position.<br/><br/> <b>Orbital Adaptation (Ex)</b> Most seprevois live their whole lives in zero-g environments in the spacecraft orbiting their home world. While a seprevoi must still attempt all required skill checks to move in zero-g, failure at any such checks never imparts the off-kilter condition to the creature. Additionally, seprevois have a natural resistance to radiation. A seprevoi gains a +2 bonus to saving throws to resist radiation and radiation sickness (<i>Starfinder Core Rulebook</i> 404). Finally, seprevois have weakened immune systems, such that they take a –2 penalty to saving throws against diseases (except radiation sickness).</p>

Description