Sexton

Source: Starfinder #11: The Penumbra Protocol

CR: 11 XP: 12,800

LE Medium outsider (evil, extraplanar, lawful, velstrac)

Init.: +5 Senses: darkvision 60 ft., see in darkness Perception: +20

Defense

HP: 175

EAC: 24 KAC: 26

Fort: +15 Ref: +13 Will: +10

Offense

Speed: 30 ft.

Melee: integrated penitent shadow chains +24 (5d4+14 C; critical bind)

Ranged: shadow spine +21 (3d8+11 C; critical staggered [DC 18])

Offensive Abilities: create darkness, unnerving gaze (30 ft., DC 18)

Statistics

Str: +3 Dex: +5 Con: +3 Wis: +1 Int: +0 Cha: +8

Skills: Acrobatics +20, Athletics +20, Intimidate +25

Languages: Common, Infernal; telepathy 100 ft.

Gear: integrated penitent shadow chains

Ecology

Environment: any (Plane of Shadow)

Organization: solitary, pair, escort (1d4 plus 1 velstrac of lower CR), or entourage (2d6 plus 1 velstrac of higher CR)

Special Abilities

<p><b>Pain Dependency (Ex)</b> A sexton is addicted to pain. If it doesn’t take damage every 4 hours, it gains the sickened and fatigued conditions until the next time it takes damage.<br/><br/><b>Shadow Spine (Su)</b> As a ranged attack, a sexton can fire the spines of solidified shadowstuff that protrude from its back at its foes. This attack has a range increment of 40 feet and a maximum range of 200 feet.<br/><br/> <b>Unnerving Gaze (Su)<b></b> A creature that views a sexton’s visage is beset by visions of torment. A creature that fails a DC 18 Will saving throw against this gaze is panicked by 1d4 rounds as horrifying images and sounds flood its mind. This is a mind-affecting fear effect. Whether a creature succeeds at the save or not, it can’t be affected by the panicking effect of a sexton’s unnerving gaze for 24 hours. However, every round after the first that a creature is within range of a sexton’s gaze, it is racked by phantom pains and must succeed at a DC 18 Fortitude save or be nauseated for 1 round. This is a mind-affecting pain effect.<h2 class="title">Description</h2>Exiled aeons ago from the First World for unspeakable crimes against other fey, svartalfars fled to the Shadow Plane. When Triune bestowed Drift technology to the universe, svartalfars channeled their vengeful energies away from the fey who expelled them to focus on an inscrutable endgame spanning both the galaxy and the planes. Many of these calculating killers have realized that the universal currencies of money and power can advance their race further than can the arcane knowledge they once sought as payment for their services.<h1 class="title">Extra Content</h1>The following extra content was found for this creature:<br/>- <a href="TemplateGrafts.aspx?ItemName=Velstrac&amp;Family=Creature Subtype">Velstrac (Creature Subtype) Graft Template</a><br/></b></p>

Description