Shadow Mastiff

Source: Starfinder #11: The Penumbra Protocol

CR: 5 XP: 1,600

NE Medium outsider (evil, extraplanar)

Init.: +2 Senses: darkvision 60 ft. Perception: +11

Defense

HP: 70

EAC: 17 KAC: 19

Fort: +7 Ref: +7 Will: +6

Offense

Speed: 50 ft.

Melee: bite +15 (1d6+10 P & C plus trip) or tail slap +15 (1d4+10 B)

Offensive Abilities: bay

Statistics

Str: +5 Dex: +2 Con: +3 Wis: +0 Int: -3 Cha: +1

Skills: Acrobatics +11, Athletics +11, Stealth +16 (+20 when not in bright light)

Languages: Common, Shadowtongue (can’t speak any language)

Ecology

Environment: any (Shadow Plane)

Organization: solitary, pair, or pack (3–8)

Special Abilities

<p><b>Bay (Su)</b> When a shadow mastiff howls or barks, every creature within a 300-foot spread except evil outsiders must succeed at a DC 15 Will save or become panicked for 1d4 rounds. This is a sense-dependent, mind-affecting fear effect. Whether a creature succeeds at the save or not, it can’t be affect by the same shadow mastiff’s bay for 24 hours.<br/><br/> <b>Shadow Blend (Su)</b> In any condition of illumination other than bright light, a shadow mastiff disappears into the shadows, giving it concealment (50% miss chance). A shadow mastiff can suspend or resume this ability as a swift action. In addition, a shadow mastiff gains a +4 racial bonus to Stealth checks while in any condition of illumination other than bright light, and it can hide even if it is observed or lacks cover.<br/><br/> <b>Trip (Ex)</b> In addition to dealing the listed damage, if a shadow mastiff hits with its bite attack and the attack roll result equals or exceeds the target’s KAC + 4, the shadow mastiff also automatically trips the foe (this takes no action).</p>

Description