Shadow
Source: Starfinder #12: Heart of Night
CR: 13 XP: 25,600
LE Large humanoid (extraplanar, giant)
Init.: +3 Senses: darkvision 120 ft., low-light vision Perception: +28
Defense
HP: 227
EAC: 27 KAC: 29
Fort: +17 Ref: +12 Will: +15
Offense
Speed: 30 ft.
Melee: ecclesiastic shadow chains +26 (9d4+21 C plus energy drain; critical bind)
Ranged: tomb-class void rifle +23 (2d10+13 C; critical suffocate [DC 19]) or hurled debris +23 (6d6+13 B plus energy drain)
Offensive Abilities: crush (3d12+21 B), energy drain (1 level, DC 19)
Statistics
Str: +8 Dex: +3 Con: +6 Wis: +4 Int: +0 Cha: +0
Skills: Athletics +23, Intimidate +28, Stealth +23
Languages: Common, Shadowtongue
Gear: superior iridishell, ecclesiastic shadow chains, tomb-class void rifle with 1 high-capacity battery (40 charges)
Ecology
Environment: any (Shadow Plane)
Organization: solitary, gang (2–5), family (6–13 plus 1 shadow giant mystic and 1 shadow giant soldier), or company (14–33 plus 1 shadow giant soldier)
Special Abilities
<p><b>Energy Drain (Su)</b> A shadow giant inflicts its energy drain attack no more than once per round via its first successful melee attack or via hurl debris.<br/><br/> <b>Hurl Debris (Ex)</b> The mighty strength of a giant allows it to turn nearly anything into a ranged weapon. A giant is assumed to have such debris available (either loose or readily torn from the environment without requiring an extra action) unless the GM rules otherwise. Hurled debris has a range increment equal to the giant’s Strength modifier × 5 feet. Such attacks also create difficult terrain in a 5-foot-radius area around the target, or a 10-foot-radius area for Huge and larger giants.<br/><br/> <b>Shadow Cloak (Su)</b> As a move action in any illumination other than direct sunlight, a shadow giant can cloak itself in moving shadows that grant it concealment (20% miss chance) for 1d6+6 rounds. It can use this ability three times per day.</p>