Shimreen Warrior

Source: Alien Archive 3

CR: 5 XP: 1,600

— — —

Init.: +7 Senses:Perception: +11

Defense

HP: 74

EAC: 17 KAC: 20

Fort: +7 Ref: +5 Will: +5

Offense

Speed: 40 ft. (35 ft. in armor)

Melee: crystal lance +14 (1d3+12 P)

Ranged: thunderstrike sonic rifle +11 (1d10+5 So; critical deafen [DC 13]) or frag grenade II +11 (explode [15 ft., 2d6 P, DC 13])

Offensive Abilities: amplify (1d4), charge attack, fighting styles (blitz)

Statistics

Str: +5 Dex: +3 Con: +2 Wis: +0 Int: +2 Cha: +1

Skills: Acrobatics +11, Athletics +16, Engineering +11

Languages: Shimreeni, Terran

Gear: lashunta ringwear II, thunderstrike sonic rifle with 2 high-capacity batteries (40 charges each), frag grenades II (2)

Ecology

Environment: any (Shimrinsara)

Organization: solitary, pair, or cluster (3–8)

Special Abilities

<p><b>Amplify (Ex)</b> Whenever a shimreen takes energy damage, they can voluntarily take an additional 1d4 damage of the same type by amplifying the energy within their crystalline form. The next time the shimreen hits with a melee attack, they release this energy, dealing an additional amount of damage equal to the extra damage the shimreen took (and of the same type). The shimreen can’t take additional damage in this way again until they release the energy they’re storing. If unused, this stored energy dissipates after 10 minutes. The amount of extra damage the shimreen takes (and deals) increases to 2d4 at 8th level (or CR 8) and 3d4 at 16th level (or CR 16).<br/> <b>Radiant (Ex)</b> A shimreen constantly emits dim, normal, or bright light in a 5-foot radius and is immune to the dazzled condition. A shimreen can adjust their current level of light as a move action, but they can’t extinguish it.<br/><br/> <b>Shift Limb (Ex)</b> As a swift action, a shimreen can transform one of their hands into a natural weapon that deals piercing damage. While transformed, this hand can’t be used to hold or use anything. The shimreen can reverse the transformation as a swift action.</p>

Description