Ship Glitch Gremlin

Source: Alien Archive 2

CR: 1 XP: 400

CE Small fey

Init.: +3 Senses:Perception: +5

Defense

HP: 14

EAC: 11 KAC: 12

Fort: +3 Ref: +3 Will: +4

Offense

Speed: 30 ft., climb 30 ft., fly 60 ft. (Ex, clumsy)

Melee: attach +3 or bite +3 (1d4+1 A & P; critical corrode 1d4) or wing +3 (1d4+1 B; critical knockdown)

Offensive Abilities: None

Spell-like Abilties: (CL 2nd; ranged +2)

Statistics

Str: +0 Dex: +3 Con: +1 Wis: +1 Int: +0 Cha: +2

Skills: Acrobatics +5 (–3 to fly), Computers +5 (+10 to use starship systems), Engineering +10, Piloting +10

Languages: Aklo, Common

Ecology

Environment: any or vacuum

Organization: solitary, pair, or flock (3–12)

Special Abilities

<p><b>Aura of Disaster (Ex)</b> Whenever an attack against a ship glitch gremlin fails to affect the gremlin for any reason while any part of a starship is within 30 feet of the gremlin and within range of the attack (including any time the gremlin is on board a starship), the attack ricochets wildly to cause damage to the ship and its systems. A randomly determined starship system becomes one step more damaged. (If the damaged system is life support, rather than the normal effect, a 10-foot-radius of the gremlin’s choice within the ship becomes a zero-gravity environment until the life support system is patched or repaired.) In addition, spilled oil or debris falls in 1d4 5-foot-squares of the gremlin’s choice within 30 feet, creating difficult terrain or cover as the gremlin prefers.<br/><br/> <b>Stellar Stowaway (Ex)</b> In starship combat, a ship glitch gremlin on board a ship can cause havoc at the end of its ship’s turn. It attempts an Engineering check against the same DC to patch a damaged starship system; if it succeeds, it causes the ship system of its choice to function as if one step more damaged until the end of starship combat. If that system is already critical, another randomly chosen system is degraded this way instead.</p>

Description