Sivv Sage-Coffer

Source: Starfinder #33: Dominion’s End

CR: 17 XP: 102,400

LE Large construct (magical, sivv, technological)

Init.: +2 Senses: blindsense (vibration) 60 ft., darkvision 60 ft., low-light vision Perception: +29

Defense

HP: 315 RP: 6

EAC: 31 KAC: 32

Fort: +13 Ref: +13 Will: +18

Offense

Speed: 20 ft., spider climb

Melee: slam +30 (8d6+25 B; critical knockdown [DC 24])

Offensive Abilities: rel-state snare (DC 24)

Statistics

Str: +8 Dex: +2 Con: — Wis: +5 Int: +11 Cha: +0

Skills: Computers +34, Culture +29, Engineering +29, Intimidate +34, Life Science +34, Medicine +29

Languages: Sivvian; telepathy 100 ft.

Ecology

Environment: any (Davvirex or

Organization: solitary or pair

Special Abilities

Intangible Step (Su) A sivv sage-coffer can enter rel-state on their own for a brief period. As a move action, they can spend 1 Resolve Point to become incorporeal and move up to their speed. They become corporeal at the end of their movement.
Quantum Storage (Su) As a move action, the sage-coffer can shift an item in their possession into rel-state, quantum entangling the item’s molecules with their own. This effectively reduces the item’s bulk to 0 and makes the item impossible to disarm or otherwise remove from the sage-coffer, though the item can’t be used. The sage-coffer can shift items weighing a total of 10 bulk, though no one item can be more than 4 bulk. The sage-coffer can retrieve an item from rel-state as a move action. Anything that the sage-coffer placed into rel-state becomes fully real when the sage-coffer is killed.
Rel-State Snare (Su) As a standard action, the sage-coffer can force part of a foe into rel-state. The sage-coffer chooses a single limb on a non-sivv target within 30 feet. The target must attempt a DC 24 Reflex save. On a failure, the designated limb enters a phased quantum state—it and anything held in it can’t be used. If the limb was used for locomotion, the target is flat-footed; otherwise, the target takes a –2 penalty to attack rolls. At the end of each of its turns, the target can attempt a DC 24 Fortitude save to end the effect. The effect ends on its own after 1 minute. If the sage-coffer spends 1 Resolve Point when they use this ability, they can choose up to three separate targets for this effect, no two of which can be more than 30 feet apart.

Description

Unwilling to let talent go to waste, the Sivv Dominion entombs the spirits of dead sivv scientists in large robotic bodies with blunt tentacles and durable plating. Beyond death, these sage-coffers continue to serve the directive of the Dominion in perpetuity.