Sivv Sage-Coffer

Source: Starfinder #33: Dominion’s End

CR: 17 XP: 102,400

LE Large construct (magical, sivv, technological)

Init.: +2 Senses: blindsense (vibration) 60 ft., darkvision 60 ft., low-light vision Perception: +29

Defense

HP: 315 RP: 6

EAC: 31 KAC: 32

Fort: +13 Ref: +13 Will: +18

Offense

Speed: 20 ft., spider climb

Melee: slam +30 (8d6+25 B; critical knockdown [DC 24])

Offensive Abilities: rel-state snare (DC 24)

Statistics

Str: +8 Dex: +2 Con:Wis: +5 Int: +11 Cha: +0

Skills: Computers +34, Culture +29, Engineering +29, Intimidate +34, Life Science +34, Medicine +29

Languages: Sivvian; telepathy 100 ft.

Ecology

Environment: any (Davvirex or

Organization: solitary or pair

Special Abilities

<p><b>Intangible Step (Su)</b> A sivv sage-coffer can enter rel-state on their own for a brief period. As a move action, they can spend 1 Resolve Point to become incorporeal and move up to their speed. They become corporeal at the end of their movement.<br/> <b>Quantum Storage (Su)</b> As a move action, the sage-coffer can shift an item in their possession into rel-state, quantum entangling the item’s molecules with their own. This effectively reduces the item’s bulk to 0 and makes the item impossible to disarm or otherwise remove from the sage-coffer, though the item can’t be used. The sage-coffer can shift items weighing a total of 10 bulk, though no one item can be more than 4 bulk. The sage-coffer can retrieve an item from rel-state as a move action. Anything that the sage-coffer placed into rel-state becomes fully real when the sage-coffer is killed.<br/> <b>Rel-State Snare (Su)</b> As a standard action, the sage-coffer can force part of a foe into rel-state. The sage-coffer chooses a single limb on a non-sivv target within 30 feet. The target must attempt a DC 24 Reflex save. On a failure, the designated limb enters a phased quantum state—it and anything held in it can’t be used. If the limb was used for locomotion, the target is flat-footed; otherwise, the target takes a –2 penalty to attack rolls. At the end of each of its turns, the target can attempt a DC 24 Fortitude save to end the effect. The effect ends on its own after 1 minute. If the sage-coffer spends 1 Resolve Point when they use this ability, they can choose up to three separate targets for this effect, no two of which can be more than 30 feet apart.</p>

Description