Skreeling
Source: Alien Archive 3
CR: 3 XP: 800
NE Small aberration
Init.: +4 Senses: darkvision 60 ft. Perception: +8
Defense
HP: 35
EAC: 14 KAC: 15
Fort: +2 Ref: +2 Will: +8
Offense
Speed: 20 ft., fly 40 ft. (Ex, average)
Melee: bite +9 (1d4+4 P) or claw +9 (1d4+4 S)
Offensive Abilities: cluster
Statistics
Str: +1 Dex: +4 Con: +2 Wis: -1 Int: +1 Cha: -1
Skills: Acrobatics +8, Athletics +13, Intimidate +8, Stealth +13 (+18 in rocky terrain), Survival +13
Languages: Aklo, Common (can’t speak any language)
Ecology
Environment: any hills or mountains
Organization: pair, trio, or host (4–8)
Special Abilities
<p><b>Cluster (Ex)</b> Skreelings are born and grow to adulthood in small packs, and they are more comfortable fighting alongside other skreelings, including their siblings. When two or more skreelings flank a single creature, each skreeling attacking that creature receives an additional +1 circumstance bonus to attack rolls. In addition, when a skreeling hits a creature that two or more skreelings are flanking, that creature gains the bleeding condition for 1 damage, in addition to the skreeling’s normal damage. The damage from the bleeding condition increases by 1 for each individual skreeling that successfully hits the creature, but it does not increase if the same skreeling hits multiple times. (For example, a single creature hit by two flanking skreelings gains the bleeding condition for 2 damage, but the same creature hit multiple times by the same skreeling only gains the bleeding condition for 1 damage).</p>