Sky Fisher

Source: Starfinder #2: Temple of the Twelve

CR: 5 XP: 1,600

N Huge aberration

Init.: +5 Senses: darkvision 60 ft. Perception: +16

Defense

HP: 75

EAC: 17 KAC: 18

Fort: +7 Ref: +7 Will: +6

Offense

Speed: 15 ft., fly 50 ft. (Ex, good)

Melee: bite +14 (1d6+7 P plus fisher poison) or tentacle +11 (1d8+7 B)

Ranged: lasso +14 (1d4+7 B nonlethal plus entangled)

Offensive Abilities: lasso

Statistics

Str: +2 Dex: +4 Con: +3 Wis: +0 Int: -1 Cha: -1

Skills: Acrobatics +11, Stealth +11

Languages: Castrovelian (can’t speak); telepathy 60 ft.

Ecology

Environment: any sky (Castrovel)

Organization: solitary

Special Abilities

<p><b>Aerial Camouflage (Su)</b> As a swift action, a sky fisher can cause its body to become transparent. While airborne and using this ability, the sky fisher gains the staggered condition, but it also gains a +10 racial bonus to Stealth checks and can attempt Stealth checks without cover or concealment.<br/><br/> Lasso (Ex) A sky fisher is capable of spinning and casting gooey filaments that target KAC and have a range increment of 50 feet (maximum 250 feet). A target struck by one of these filaments takes the listed amount of nonlethal bludgeoning damage and gains the entangled condition for 1 minute. While entangled, the target can’t move farther from the sky fisher than where it began its turn. As a move action, a sky fisher can attempt a combat maneuver check with a +8 bonus to reposition the target, though only to move the target closer; a sky fisher can lift a Medium or smaller target into the air in this way. A creature can end the entangled condition early with a successful DC 23 Acrobatics check to escape or by dealing at least 10 fire or slashing damage to the filament, severing it (the filament has the same AC as the sky fisher). A sky fisher can detach or remove slack in a filament as a swift action and can maintain up to three filaments at a time. <h3 class="framing">Fisher Poison</h3> <b>Type</b> poison (injury); <b>Save</b> Fortitude DC 13<br/> <b>Track</b> Strength; <b>Frequency</b> 1/round for 6 rounds<br/> <b>Cure</b> 1 save</p>

Description