Solmyr
Source: Alien Archive 4
CR: 13 XP: 25,600
LN Medium fey
Init.: +8 Senses: low-light vision Perception: +28
Defense
HP: 190 RP: 5
EAC: 26 KAC: 27
Fort: +14 Ref: +14 Will: +16
Offense
Speed: 30 ft., fly 60 ft. (Su, perfect)
Melee: touch +19 (6d4+17 F plus cursed critical)
Ranged: firebolt +21 (2d10+13 F plus cursed critical)
Offensive Abilities: ill omens, searing radiance
Spell-like Abilties: (CL 13th)
Statistics
Str: +4 Dex: +8 Con: +2 Wis: +6 Int: +2 Cha: +4
Skills: Acrobatics +28, Mysticism +23, Sense Motive +23
Languages: Aklo, Common
Ecology
Environment: any
Organization: solitary, pair, or court (1 solmyr and 2–7 lumyrs)
Special Abilities
<p><b>Cursed Critical (Su)</b> When a solmyr successfully scores a critical hit against a foe with one of the solmyr’s natural weapons, the attack’s flames inflict a curse as <i>bestow curse</i> (Will DC 21 negates).<br/> <b>Divination Expert (Su)</b> When the solmyr casts a divination spell that involves a roll to determine whether the spell provides useful or misleading information, they roll twice and use the better result.<br/> <b>Firebolt (Su)</b> A solmyr’s firebolt is a ranged attack with a range increment of 60 feet.<br/> <b>Ill Omens (Su)</b> As a reaction when a creature the solmyr can see within 60 feet succeeds at an attack roll, saving throw, or skill check, the solmyr can spend 1 Resolve Point to force that creature to immediately reroll the check and use the lower result.<br/> <b>Limited Spaceflight (Su)</b> A solmyrs can fly between a moon or similar satellite and the planet it orbits, or from one satellite to another, arriving in 1d3 days.<br/> <b>Searing Radiance (Ex)</b> A solmyr is surrounded by an aura of fiery light that illuminates a 30-foot radius with bright light. The light also functions as a gaze ability, with affected creatures blinded for 1d3 rounds (Fortitude DC 21 negates). A solmyr can suppress or resume this ability as a swift action.</p>