Spathinae Explorer
Source: Alien Archive 3
CR: 11 XP: 12,800
Spathinae colony operative
Init.: +11 Senses: blindsense (vibration) 30 ft., darkvision 60 ft. Perception: +21
Defense
HP: 170
EAC: 24 KAC: 25
Fort: +10 Ref: +13 Will: +14; +2 vs. mind-affecting effects
Offense
Speed: 50 ft., climb 30 ft., fly 20 ft. (Ex, average), swim 30 ft.
Melee: advanced retractable spike +19 (3d4+14 P)
Ranged: wave modulator IV +22 (2d8+11 F or So) or triple multistage rifle +22 (3d8+11 B)
Offensive Abilities: debilitating trick, trick attack +6d8, triple attack
Statistics
Str: +3 Dex: +8 Con: +0 Wis: +5 Int: +0 Cha: +0
Skills: Acrobatics +26, Culture +26, Life Science +21, Stealth +21, Survival +26
Languages: Brethedan, Castrovelian, Common, Nchaki, Shirren, Spathinae, Vesk
Gear: lashunta mind mail II (advanced retractable spikes [2], white force field [15 HP]), triple multistage rifle with 15 mini-rockets, wave modulator IV with 2 batteries (20 charges each)
Ecology
Environment: any
Organization: solitary, pair, or team (3–6)
Special Abilities
<p><b>Shapable (Ex)</b> Given 1 minute, a spathinae colony can alter their shape. The colony can form and control up to four limbs. If the spathinae colony loses a limb, they can use this ability to “regrow” the limb. At least two of these limbs must be used for locomotion, or the colony’s land speed is reduced by 10 feet. If the colony has multiple limbs that operate like arms and hands, they can hold more objects at the ready, but they can’t make additional attacks. A spathinae colony can alter their shape to use armor and gear normally designed for almost any Small or Medium creature. However, a spathinae colony wearing armor not adjusted for them or powered armor can use neither their swarm flexibility ability nor the colony’s natural fly speed.<br/><br/> <b>Spathinae Defenses (Ex)</b> A spathinae colony has a +2 racial bonus to saving throws against bleed, critical hit effects, paralysis, sleep, and stunning. An effect that states it has a greater effect on swarms works on a spathinae colony as if they were a swarm. However, the swarm defenses universal creature rule does not apply to spathinae colonies.<br/><br/> <b>Swarm Flexibility (Ex)</b> A spathinae colony has compression and gains a +4 racial bonus to KAC against bull rush, grapple, reposition, and trip combat maneuvers. In addition, the colony can always take 10 on the escape and tumble tasks of the Acrobatics skill and gains a +4 racial bonus to Acrobatics checks for those tasks.<br/><br/> <b>Verminlike (Ex)</b> For effects targeting creatures by type, a spathinae colony counts as both monstrous humanoid and vermin (whichever type allows an ability to affect them for abilities that affect only one type, and whichever is worse for abilities that affect both types). The spathinae also gains a +2 racial bonus to saving throws against mind-affecting effects.</p>