Special Ops
Source: Alien Archive 4
CR: 4 XP: 1,200
— — —
Init.: +3 Senses: blindsense (scent) 30 ft. Perception: +10
Defense
HP: 50
EAC: 16 KAC: 18
Fort: +6 Ref: +6 Will: +5
Offense
Speed: 30 ft.
Melee: solar weapon +12 (1d6+9 plus 1d2 B)
Ranged: thunderstrike sonic pistol +9 (1d8+4 So; critical deafen)
Offensive Abilities: stellar revelations (black hole [20-foot radius, pull 10 ft., DC 13], gravity anchor, gravity boost [+1], supernova [10-foot radius, 5d6 F; DC 13])
Statistics
Str: +5 Dex: +3 Con: +1 Wis: +0 Int: +0 Cha: +1
Skills: Acrobatics +10, Athletics +15, Mysticism +10, Stealth +10
Languages: Common, Copaxi, any 2 others
Gear: graphite carbon skin, thunderstrike sonic pistol with 2 batteries (20 charges each), minor muon crystalAR
Ecology
Environment: any (Tabrid Minor)
Organization: solitary, pair, team (3–9) or squadron (10–20)
Special Abilities
<p><b>Gravity Adjustment (Su)</b> Retaining some of their ancient connection to the universe’s gravitational forces, a copaxi can adjust their personal gravity as a standard action. They can treat high or low gravity as standard gravity or treat standard gravity as high or low gravity. These adjustments affect only the copaxi and anything they carry, but not thrown weapons. A copaxi can’t adjust to or from extreme or zero gravity. This adjustment remains in effect until the copaxi spends another standard action to return to their environment’s natural gravity. Entering an environment with a different gravity also cancels the copaxi’s ongoing gravitational adjustment.</p>