Stelezorn
Source: Starfinder #22: The Forever Reliquary
CR: 7 XP: 3,200
CN Medium fey (shapechanger)
Init.: +2 Senses: low-light vision Perception: +14
Defense
HP: 90
EAC: 19 KAC: 20
Fort: +8 Ref: +8 Will: +10
Offense
Speed: 30 ft.
Melee: slam +14 (1d8+11 B)
Ranged: corona laser pistol +12 (2d4+7 F; critical burn 1d4)
Offensive Abilities: siphon fury, unleashed brutality
Statistics
Str: +4 Dex: +2 Con: +1 Wis: +0 Int: +0 Cha: +5
Skills: Athletics +14, Bluff +19, Culture +14, Diplomacy +19, Intimidate +19
Languages: Common and up to seven others
Gear: d-suit II, corona laser pistol with 2 batteries (20 charges each)
Ecology
Environment: any urban
Organization: solitary, pair, or riot (3–8)
Special Abilities
<p><b>Siphon Fury (Su)</b> Once every 2 rounds, as a full action, a stelezorn can forcefully drink in the wrathful emotions of those around them. Each creature within 40 feet of the stelezorn that has either made an attack roll, cast a non-harmless spell, used a spell-like ability on a foe, or taken damage from a foe during the previous round must succeed at a DC 17 Will save or become staggered for 1 round from the sudden mental imbalance. The stelezorn regains 5 Hit Points for each creature that fails the Will save. This is a mind-affecting emotion effect.<br/><br/> <b>Unleashed Brutality (Su)</b> As a move action, a stelezorn can tap into their inner fury, growing in size and tenacity. The stelezorn and their gear become Large, gaining a space and reach of 10 feet, plus the ferocity ability. If too little space exists for the stelezorn to grow, they grow as large as they can, distorting in shape so they still have extended reach. In addition, the stelezorn gains a +2 circumstance bonus to melee damage rolls, Strength checks, and Strength-based skill checks, and takes a –1 penalty to Armor Class. After 1 minute, the stelezorn reverts back to their original form and becomes fatigued for 1 minute. A stelezorn cannot use this ability while fatigued.</p>