Stormghost
Source: Alien Archive 4
CR: 15 XP: 51,200
CE Large monstrous humanoid
Init.: +9 Senses: blindsense (scent) 60 ft., darkvision 90 ft., low-light vision, weathersight Perception: +31
Defense
HP: 275
EAC: 29 KAC: 31
Fort: +17 Ref: +19 Will: +15
Offense
Speed: 50 ft., climb 30 ft.
Melee: claw +29 (8d6+24 S and E)
Offensive Abilities: impaling leap, static charge
Spell-like Abilties: (CL 11th ranged +26)
Statistics
Str: +9 Dex: +7 Con: +5 Wis: +5 Int: +2 Cha: +3
Skills: Acrobatics +26, Athletics +26 (+34 to climb), Stealth +31, Survival +26
Languages: Auran
Ecology
Environment: any
Organization: solitary
Special Abilities
<p><b>Impaling Leap (Ex)</b> As a full action, a stormghost can leap up to 30 feet and land adjacent to a target that is at least one size smaller than themself and impale the victim with their spiky legs. The target must succeed at a DC 21 Reflex save or take 4d8+24 points of piercing damage and gain the pinned condition until the beginning of the stormghost’s next turn, at which point the stormghost can attempt to renew the pinned condition with a grapple combat maneuver as normal.<br/> <b>Static Charge (Su)</b> Crackling electricity surrounds a stormghost. As a standard action once every 1d4 rounds, a stormghost can focus this static charge into a bolt, releasing it in a 40-foot line that deals 8d6 electricity damage. A successful DC 20 Reflex save halves this damage.<br/> <b>Weathersight (Ex)</b> A stormghost can see perfectly through dust, fog, mist, rain, heavy snow, and smoke. They ignore concealment and penalties to Perception checks from such effects.</p>