Svartalfar

Source: Starfinder #11: The Penumbra Protocol

CR: 9 XP: 6,400

— — —

Init.: +9 Senses: darkvision 120 ft., low-light vision Perception: +18

Defense

HP: 135

EAC: 22 KAC: 23

Fort: +8 Ref: +11 Will: +12

Offense

Speed: 50 ft.

Melee: tactical knife +17 (1d4+10 S)

Ranged: advanced shirren-eye rifle +19 (2d10+9 P) or aphelion laser pistol +19 (3d4+9 F; critical burn 1d4) or flash grenade II +19 (explode [10 ft., blinded 1d4 rounds, DC 18])

Offensive Abilities: bane, debilitating trick, spell strike, trick attack +5d8, triple attack

Statistics

Str: +1 Dex: +6 Con: +3 Wis: +2 Int: +4 Cha: +3

Skills: Acrobatics +23, Intimidate +18, Mysticism +18, Sleight of Hand +23, Stealth +23

Languages: Common, Elven, Shadowtongue, Vercite

Gear: d-suit III, advanced shirreneye rifle with 20 sniper rounds, aphelion laser pistol with 2 high-capacity batteries (40 charges each), flash grenades II (2), tactical knife, credstick (1,200 credits)

Ecology

Environment: any (Shadow Plane)

Organization: solitary, pair, cabal (3–10), or clan (11–30)

Special Abilities

Bane (Su) Once per day as a swift action, a svartalfar can imbue one of its weapons with the bane weapon fusion. It must select one creature type (and subtype, if choosing humanoid or outsider) when it uses this ability. This lasts for 1 hour. This ability functions only while the svartalfar wields the weapon.

Spell Strike (Su) As a swift action after hitting with a melee weapon, a svartalfar can cast and deliver its entropic grasp spell-like ability to affect the target’s armor, if it hasn’t already cast it yet that day. If the spell is cast in this way, its duration is an additional 6 rounds.

Description

Exiled aeons ago from the First World for unspeakable crimes against other fey, svartalfars fled to the Shadow Plane. When Triune bestowed Drift technology to the universe, svartalfars channeled their vengeful energies away from the fey who expelled them to focus on an inscrutable endgame spanning both the galaxy and the planes. Many of these calculating killers have realized that the universal currencies of money and power can advance their race further than can the arcane knowledge they once sought as payment for their services.