Svartalfar
Source: Starfinder #11: The Penumbra Protocol
CR: 9 XP: 6,400
— — —
Init.: +9 Senses: darkvision 120 ft., low-light vision Perception: +18
Defense
HP: 135
EAC: 22 KAC: 23
Fort: +8 Ref: +11 Will: +12
Offense
Speed: 50 ft.
Melee: tactical knife +17 (1d4+10 S)
Ranged: advanced shirren-eye rifle +19 (2d10+9 P) or aphelion laser pistol +19 (3d4+9 F; critical burn 1d4) or flash grenade II +19 (explode [10 ft., blinded 1d4 rounds, DC 18])
Offensive Abilities: bane, debilitating trick, spell strike, trick attack +5d8, triple attack
Statistics
Str: +1 Dex: +6 Con: +3 Wis: +2 Int: +4 Cha: +3
Skills: Acrobatics +23, Intimidate +18, Mysticism +18, Sleight of Hand +23, Stealth +23
Languages: Common, Elven, Shadowtongue, Vercite
Gear: d-suit III, advanced shirreneye rifle with 20 sniper rounds, aphelion laser pistol with 2 high-capacity batteries (40 charges each), flash grenades II (2), tactical knife, credstick (1,200 credits)
Ecology
Environment: any (Shadow Plane)
Organization: solitary, pair, cabal (3–10), or clan (11–30)
Special Abilities
<p><b>Bane (Su)</b> Once per day as a swift action, a svartalfar can imbue one of its weapons with the bane weapon fusion. It must select one creature type (and subtype, if choosing humanoid or outsider) when it uses this ability. This lasts for 1 hour. This ability functions only while the svartalfar wields the weapon.<br/><br/> <b>Spell Strike (Su)</b> As a swift action after hitting with a melee weapon, a svartalfar can cast and deliver its entropic grasp spell-like ability to affect the target’s armor, if it hasn’t already cast it yet that day. If the spell is cast in this way, its duration is an additional 6 rounds.</p>