Sylph
Source: Starfinder #14: Soldiers of Brass
CR: 2 XP: 600
— — —
Init.: +5 Senses: darkvision 60 ft. Perception: +13
Defense
HP: 23
EAC: 13 KAC: 14
Fort: +1 Ref: +4 Will: +5
Offense
Speed: 30 ft.
Melee: tactical baton +6 (1d4+2 B)
Ranged: static arc pistol +8 (1d6+2 E; critical arc 2)
Offensive Abilities: trick attack +1d4
Statistics
Str: +0 Dex: +4 Con: -1 Wis: +0 Int: +2 Cha: +1
Skills: Acrobatics +13, Computers +8, Piloting +13, Stealth +8
Languages: Auran, Celestial, Common
Gear: freebooter armor, static arc pistol with 2 batteries (20 charges each), tactical baton, hacking tool kit
Ecology
Environment: any
Organization: solitary, pair, or gang (3–6)
Special Abilities
<p><b>Air Affinity (Ex)</b> Sylphs have a +2 racial bonus to Acrobatics checks and, if able to fly, maneuverability one step better than normal.</p>