Synapse Worm
Source: Starfinder #7: The Reach of Empire
CR: 2 XP: 600
N Small vermin
Init.: +0 Senses: darkvision 60 ft. Perception: +7
Defense
HP: 25
EAC: 13 KAC: 15
Fort: +6 Ref: +4 Will: +1
Offense
Speed: 20 ft., burrow 10 ft.
Melee: bite +10 (1d6+6 P plus grab)
Offensive Abilities: synaptic shock web
Statistics
Str: +4 Dex: +0 Con: +1 Wis: +2 Int: — Cha: +0
Skills: Athletics +7, Stealth +12, Survival +7
Ecology
Environment: any warm or temperate
Organization: solitary, pair, or clew (3–6)
Special Abilities
<p><b>Synaptic Shock Web (Su)</b> Once every 1d4 rounds as a standard action, a synapse worm can regurgitate a viscous fluid in a 15-foot cone that expands on contact into sticky webbing along the ground and nearby walls. A creature that touches the webbing takes 2d6 acid damage and is dazed for 1 round. A successful DC 11 Reflex saving throw halves this damage and negates the dazed condition.</p>