Tapestry Moth

Source: Starfinder #32: The Starstone Blockade

CR: 16 XP: 76,800

NE Medium magical beast

Init.: +7 Senses: darkvision 60 ft; low-light vision Perception: +28

Defense

HP: 280

EAC: 30 KAC: 31

Fort: +16 Ref: +16 Will: +19

Offense

Speed: 30 ft., fly 40 ft. (Su, perfect), spider climb

Melee: bite +28 (6d8+26 P plus grab and tapestry toxin) or monomolecular claw +28 (6d8+26 S plus grab)

Ranged: venom spit +26 (tapestry toxin)

Offensive Abilities: None

Spell-like Abilties: (CL 16th)

Statistics

Str: +10 Dex: +7 Con: +4 Wis: +2 Int: +5 Cha: +0

Skills: Acrobatics +33, Athletics +28 (+36 when climbing or flying), Engineering +33, Piloting +28, Stealth +33

Languages: Aklo, Common (can’t speak any language); telepathy 100 ft.

Ecology

Environment: any

Organization: solitary, pair, or infestation (3–5)

Special Abilities

<p><b>Implant (Ex)</b> As a full action, a tapestry moth can implant one of its eggs into an adjacent helpless or paralyzed living creature that does not already have an egg implanted. The target takes 32 nonlethal piercing damage and is exposed to tapestry moth gestation, a deadly disease.<br/> <b>Monomolecular Claws (Su)</b> A tapestry moth’s claws ignore 10 points of hardness.<br/> <b>Venom Spit (Ex)</b> This ranged attack targets EAC and has a range of 30 feet. On a hit, the target is exposed to tapestry toxin.<br/><br/> <h3 class="framing">Tapestry Toxin</h3> <b>Type</b> poison (injury and contact); <b>Save</b> Fortitude DC 24<br/> <b>Track</b> Dexterity (special); <b>Frequency</b> 1/round for 6 rounds<br/> <b>Effect</b> progression track is Healthy—Sluggish—Stiffened— Staggered—Immobile; no end state<br/> <b>Cure</b> 2 saves <br/><br/> <h3 class="framing">Tapestry Moth Gestation</h3> <b>Type</b> disease (injury); <b>Save</b> Fortitude DC 24<br/> <b>Track</b> physical (special); <b>Frequency</b> 1/day<br/> <b>Effect</b> no latent state; the victim dies on the fifth day as a miniature tapestry moth cuts itself free of its body<br/> <b>Cure</b> surgically extract egg with a Medicine check (DC 24) that takes 1 hour and requires a medical lab; subject takes 1d4 Constitution damage on each attempt</p>

Description