Tekenki
Source: Alien Archive 3
CR: 17 XP: 102,400
CE Colossal construct (magical, technological)
Init.: +8 Senses: blindsense (thought) 120 ft., sense the masses Perception: +29
Defense
HP: 340
EAC: 31 KAC: 33
Fort: +17 Ref: +13 Will: +17
Offense
Speed: 100 ft., fly 100 ft. (jets, clumsy), swim 100 ft.
Melee: slam +32 (6d12+28 B)
Ranged: integrated white star plasma cannon +29 (6d10+17 E & F; critical burn 3d8)
Offensive Abilities: demolish structures, electromagnetic pulse, unwieldy fire
Statistics
Str: +11 Dex: +8 Con: — Wis: +5 Int: +5 Cha: +5
Skills: Acrobatics +29 (+21 to fly), Athletics +29, Intimidate +34, Piloting +29, Sense Motive +29
Languages: Ancient Daimalkan, Common
Gear: white star plasma cannons (3)
Ecology
Environment: any (Daimalko)
Organization: solitary
Special Abilities
<p><b>Demolish Structures (Ex)</b> A tekenki’s slam ignores the hardness of structures not made of adamantine alloy or a harder material. Against structures made of such materials, a tekenki’s slam ignores half of the hardness.<br/><br/> <b>Electromagnetic Pulse (Su)</b> Once per day as a full action, a tekenki can release an electromagnetic pulse. The pulse causes technology within 60 feet, including weapons without the analog special property, armor environmental protections, powered armor, technological and hybrid items, and starships, to cease functioning for 1 minute. Items that have an item level equal to or higher than the tekenki’s CR are unaffected. A creature wearing or wielding affected technology can reduce the duration for that technology to 1d4 rounds by succeeding at a DC 22 Reflex saving throw. A technological construct must succeed at this save or be staggered for 1 round.<br/><br/> <b>Internal Ammunition (Ex)</b> A tekenki needs no batteries for its plasma cannons or similar powered weapons. Tekenkis that utilize other weapons can produce the needed ammunition. If these weapons are removed from the tekenki, they must be fitted with conventional ammunition.<br/><br/> <b>Sense the Masses (Su)</b> Large concentrations of sapient creatures are like beacons that call to tekenkis. A tekenki can sense groups of 2,000 or more such creatures gathered together in a single settlement at a range of 5 miles. This ability does not allow a tekenki to know how many creatures are in a given location, but it does allow it to pinpoint pockets of sapient life and know which pockets are the most populous.<br/><br/> <b>Unwieldy Fire (Ex)</b> A tekenki can use any of its integrated unwieldy weapons to make a full attack, provided the tekenki has at least one such weapon per attack.</p>