Thermatrod
Source: Alien Archive 4
CR: 3 XP: 800
CN Large magical beast (fire)
Init.: +1 Senses: blindsight (vibration) 60 ft., sightless Perception: +8
Defense
HP: 39
EAC: 14 KAC: 16
Fort: +7 Ref: +7 Will: +2
Offense
Speed: 30 ft., burrow 30 ft.
Melee: slam +12 (1d6+7 F)
Offensive Abilities: slag barrage (2d6 F, DC 12)
Statistics
Str: +4 Dex: +1 Con: +2 Wis: +0 Int: +0 Cha: +0
Skills: Acrobatics +8, Athletics +13, Intimidate +8
Ecology
Environment: any warm mountains
Organization: solitary or pair
Special Abilities
<p><b>Deaf (Ex)</b> Thermatrods can’t attempt Perception checks to listen and are immune to effects that rely on hearing to function.<br/> <b>Melting Aura (Ex)</b> A creature that begins its turn within 5 feet of a thermatrod takes 1d4 fire damage from the creature’s intense internal temperature.<br/> <b>Slag Barrage (Ex)</b> As a full action, a thermatrod can spray part of its core at a grid intersection within 60 feet. Each creature within 10 feet of this intersection takes 2d6 fire damage and gains the staggered condition as the molten material hardens. An affected creature can attempt a DC 12 Reflex save to halve the damage and negate the staggered condition. Otherwise, the staggered condition lasts for 1 minute or until the target or an adjacent creature uses a full action to free the target.</p>