Thing from Beyond Time

Source: Alien Archive 3

CR: 17 XP: 102,400

NE Huge outsider (evil, extraplanar)

Init.: +11 Senses: darkvision 120 ft., discern prey Perception: +34

Defense

HP: 295

EAC: 31 KAC: 32

Fort: +15 Ref: +20 Will: +17

Offense

Speed: 50 ft., fly 50 ft. (flight, average)

Melee: bite +29 (6d8+22 P) or tongue +29 (3d12+22 P plus mind drain) claws +29 (6d8+22 S)

Offensive Abilities: ripping gaze (30 ft., 11d6 S; Fort DC 24)

Spell-like Abilties: (CL 17th; ranged +29)

Statistics

Str: +5 Dex: +11 Con: +5 Wis: +8 Int: +2 Cha: +2

Skills: Acrobatics +34, Mysticism +34, Sense Motive +29, Stealth +29

Languages: Aklo

Ecology

Environment: any

Organization: solitary

Special Abilities

<p><b>Angled Entry (Sp)</b> A hound of Tindalos can use <i>interplanetary teleport</i> or <i>plane shift</i> only when adjacent to a fixed angle in the physical environment. Temporary angles are insufficient, as are angles that also include curves.<br/><br/> <b>Discern Prey (Su)</b> Hounds of Tindalos can sense their prey, which is any creature that violates the laws of time and space, including trying to use magic to enter the Drift. A hound senses such creatures as if it had blindsense with a range of 120 feet, and the hound always knows the direction toward its prey. This directional sense works at any distance and across planar boundaries. If the prey is protected from divination, the hound must attempt a check, rolling 1d20 + the hound’s CR against a DC that equals 11 + the caster level or CR of the creator of the antidivination effect. On a success, the hound ignores the effect. If the check fails, the hound can’t try again and can’t sense the prey while the effect lasts.<br/><br/> <b>Mind Drain (Ex)</b> When the thing from beyond time hits with its barbed tongue, its target must succeed at a DC 24 Fortitude saving throw or gain 1 permanent negative level.<br/><br/> <b>Otherworldly Mind (Ex)</b> Any creature that uses a mind-affecting effect on a hound or communicates with it telepathically must attempt a DC 24 Will saving throw. A creature that fails takes 10d10 damage and becomes confused for 2d4 rounds. This is a mind-affecting effect.<br/><br/> <b>Ripping Gaze (Su)</b> The gaze’s damage is magical. A creature that succeeds on its save is immune to that hound’s gaze for 24 hours.</p>

Description