Threshwolf
Source: Starfinder #28: The Hollow Cabal
CR: 5 XP: 1,600
N Medium animal
Init.: +5 Senses: blindsense (scent) 30 ft., low-light vision Perception: +11
Defense
HP: 76
EAC: 15 KAC: 17
Fort: +9 Ref: +9 Will: +4
Offense
Speed: 40 ft.
Melee: bite +11 (1d6+8 P plus grab)
Offensive Abilities: thresh (1d6+5 S)
Statistics
Str: +3 Dex: +5 Con: +2 Wis: +1 Int: -4 Cha: -3
Skills: Athletics +11, Stealth +11, Survival +16
Ecology
Environment: warm and temperate forests and mountains
Organization: solitary, pair, or pack (5–10)
Special Abilities
<p><b>Quills (Ex)</b> A threshwolf’s mane consists of sharp, glasslike hairs that protect its neck and shoulders. A creature attacking a threshwolf with a natural weapon, an unarmed strike, or melee weapon without reach must succeed at a DC 13 Reflex saving throw or take 1d4 piercing damage as several of these sharp quills break off in their flesh. The attacking creature also gains the off-target condition until the beginning of its next turn due to the pain and irritation.<br/> <b>Thresh (Ex)</b> Whenever a threshwolf succeeds at a combat maneuver to grapple or maintain a grapple, it can immediately shake its mane as a swift action, raking a grappled or pinned victim with razor-sharp quills and inflicting 1d6+5 slashing damage.</p>