Time Dimensional
Source: Alien Archive 3
CR: 14 XP: 38,400
N Large outsider (extraplanar)
Init.: +6 Senses: darkvision 120 ft. Perception: +25
Defense
HP: 235
EAC: 28 KAC: 29
Fort: +12 Ref: +14 Will: +17
Offense
Speed: 40 ft., fly 60 ft. (Su, perfect)
Melee: slam +26 (6d6+22 B plus dilating strike)
Offensive Abilities: temporal stasis, time stop
Spell-like Abilties: (CL 14th; melee +26)
Statistics
Str: +8 Dex: +6 Con: +4 Wis: +4 Int: +3 Cha: +3
Skills: Acrobatics +30 (+38 to fly), Diplomacy +25, Mysticism +30, Sense Motive +25, Stealth +30
Languages: Abyssal, Aklo, Common; telepathy 100 ft., truespeech
Ecology
Environment: any (Dimension of Time)
Organization: solitary, pair, or chronology (3–12)
Special Abilities
<p><b>Chronal Immunities (Ex)</b> A time dimensional is immune to bleed, critical hits, paralysis, poison, radiation, sleep, stunning, and the effects of a vacuum. In addition, a time dimensional is immune to <i>haste</i>, <i>slow</i>, and other effects that manipulate time or the number of actions a time dimensional can take.<br/><br/> <b>Dilating Strike (Ex)</b> A time dimensional’s attack slows the local flow of time around its target. A creature hit by a time dimensional’s slam attack must succeed at a DC 22 Will save or be affected by slow for 1d4 rounds. Whether or not it succeeds at the saving throw, a creature cannot be affected again by this ability for 1 minute.<br/><br/> <b>Temporal Dilation (Ex)</b> The area around a time dimensional slows the temporal passage of projectiles and spells. Creatures in this aura (including the time dimensional) have concealment against ranged attacks. A time dimensional can dismiss or resume this aura as a free action.<br/><br/> <b>Temporal Stasis (Su)</b> Once per day as a full action, a time dimensional can attempt a melee attack against EAC at a +24 bonus against a creature within reach. If the attack is successful, the creature must succeed at a DC 22 Fortitude save or enter a state of suspended animation. For the creature, time ceases to flow, and its condition becomes fixed (taking no damage from effects such as bleeding or burning or from poisons or diseases). The creature does not grow older. Its body functions virtually cease, and no force or effect can harm it. At the end of its turn, an affected creature can attempt a DC 22 Will save. After the first success, the creature can take purely mental actions, though its physical body still remains in stasis. After the second success, time partially resumes for the creature; it is affected as per slow and takes a –6 penalty to attack rolls and Dexterity-based skills. After the third success, the slow effect ends, and the penalty is reduced to –4. After the fourth success, the penalty is reduced to –2, and after the fifth success, the affected creature returns to normal. Otherwise, any state persists until it is dispelled via <i>dispel magic</i> (use the time dimensional’s CR as the caster level).<br/><br/> <b>Time Stop (Su)</b> Once per day as a full action, the time dimensional can stop the flow of time for all other creatures. In reality, the time dimensional speeds up so greatly that all other creatures seem frozen, though they are actually still moving at their normal speeds. The time dimensional is free to act for 1d4+1 rounds of apparent time. Normal and magical fire, cold, gas, and the like can still harm the time dimensional. While the time stop is in effect, other creatures are invulnerable to the time dimensional’s attacks and spells; it cannot target creatures other than itself. A spell that affects an area and has a duration longer than the remaining duration of the time stop has its normal effects on other creatures once the time stop ends. The time dimensional cannot move or harm items held, carried, or worn by a creature stuck in normal time, but it can affect any item that is not in another creature’s possession. The time dimensional is undetectable while time stop lasts.<br/><br/> <b>Timestream Knowledge (Ex)</b> A time dimensional has nearly perfect information about the passage of time in its vicinity and is fully aware of all its own knowledge from all points in its personal timeline. It always acts in the surprise round, and its initiative is calculated as if it rolled a natural 20. In addition, a time dimensional can use any actions remaining on its turn after using <i>dimension door</i>. It also gains a +20 bonus to any skill check to recall knowledge.</p>