Time Eater
Source: Alien Archive 3
CR: 2 XP: 600
N Medium outsider (extraplanar)
Init.: +0 Senses: blindsight (life) 60 ft., darkvision 60 ft. Perception: +7
Defense
HP: 25
EAC: 13 KAC: 15
Fort: +4 Ref: +4 Will: +3
Offense
Speed: fly 10 ft. (Su, clumsy)
Melee: tentacle +11 (1d6+3 B plus steal momentum)
Offensive Abilities: None
Statistics
Str: +1 Dex: +0 Con: +2 Wis: +4 Int: +0 Cha: +0
Skills: Acrobatics +7 (–1 to fly), Stealth +12
Ecology
Environment: the Drift
Organization: nest (3–7), cluster (8–20), or ganglion (21–50)
Special Abilities
<p><b>Steal Momentum (Su)</b> When a time eater hits a creature with its tentacle attack, its fly speed increases by 10 feet for 1 minute and its penalties for a full attack decreases by 1 (to a minimum of zero). These adjustments are cumulative. In addition, a creature hit by a time eater’s tentacle attack must attempt a DC 13 Will save. The first time a creature fails this save, its speeds decrease by 10 feet (to a minimum of 0). The second time, it gains the staggered condition. The third time and each time thereafter, it gains the paralyzed condition. These effects are cumulative and last for 1 minute or until the time eater is destroyed, whichever comes first. A creature that succeeds at its save is immune to further applications of that time eater’s steal momentum ability for 24 hours.</p>