Toshigami
Source: Starfinder #32: The Starstone Blockade
CR: 13 XP: 25,600
NG Medium outsider (kami, native)
Init.: +6 Senses: blindsight (life) 60 ft., darkvision 60 ft., low-light vision Perception: +23
Defense
HP: 190
EAC: 26 KAC: 27
Fort: +11 Ref: +18 Will: +13
Offense
Speed: 30 ft., fly 60 ft. (Su, perfect)
Melee:
Offensive Abilities: None
Spell-like Abilties: (CL 13th)
Statistics
Str: +2 Dex: +6 Con: +4 Wis: +2 Int: +2 Cha: +8
Skills: Bluff +28, Diplomacy +28, Stealth +23
Languages: Common; speak with plants, telepathy 100 ft.
Ecology
Environment: any land
Organization: solitary
Special Abilities
<p><b>Merge with Ward (Su)</b> A kami has a specific ward—a creature with an Intelligence of –4 or lower, an object, or a location—listed in parentheses in the kami’s stat block. As a full action, a kami adjacent to its ward can merge body and mind with that ward. While merged, the kami can observe the surrounding region with its senses as if it were using its own body, as well as via any senses its ward might have. Typically, this trait allows a kami no control over its ward, although some kami (such as the tsukumogami) are exceptions. If the kami has no control over its ward, it can take no actions while merged other than to emerge from its ward as an action. The kami can emerge adjacent to the ward, provided the kami’s body is at least one size smaller than the ward. If the ward is a location, the kami can emerge at any point within that location. If the ward is destroyed while a kami is merged with it, the kami dies. If the ward is destroyed while the kami is not merged with it, the kami loses its merge with ward and fast healing traits, and the kami becomes sickened. It can take on a new ward by spending 7 days doing so, and it regains its traits and loses the sickened condition once it does.<br/> <b>Speak with Plants (Su)</b> A toshigami can communicate with normal plants and plant creatures, though this doesn’t make them friendly. A normal plant’s sense of its surroundings is limited. This ability allows the toshigami to use Diplomacy and Intimidate, as well as other language-dependent effects, on normal plants and plant creatures.<br/> <b>Touch of Ages (Su)</b> When a toshigami hits a target with any melee weapon, the target must succeed at a DC 21 Fortitude save to avoid having their age magically altered. When a toshigami strikes a foe, it decides to either physically increase the target’s age or mentally reduce the target’s age. If it chooses to increase the target’s physical age, the target takes 1 point of Strength, Dexterity, and Constitution drain on a failed save. If it chooses to decrease the target’s mental age, the target takes 1 point of Intelligence, Wisdom, and Charisma drain on a failed save. Once a target succeeds at a saving throw against touch of ages, it can no longer be affected by this ability for 1 round. This is a magical aging effect but does not actually alter the victim’s true age—it merely simulates the creeping effect of age on the flesh or causes a reversion to an increasingly infantile state of mind.</p>