Traveler
Source: Alien Archive 4
CR: 2 XP: 600
— — —
Init.: +8 Senses: darkvision 60 ft. Perception: +8
Defense
HP: 23
EAC: 13 KAC: 14; +4 vs. bull rush and trip
Fort: +1 Ref: +4 Will: +5
Offense
Speed: 30 ft., swim 30 ft.
Melee: survival knife +7 (1d4+2 S)
Ranged: static arc pistol +9 (1d6+2 E; critical arc 2) or tactical shirren-eye rifle +9 (1d10+2 P)
Offensive Abilities: trick attack +1d4
Statistics
Str: +0 Dex: +4 Con: +1 Wis: +1 Int: +2 Cha: +0
Skills: Acrobatics +13, Athletics +13 (+21 to swim), Culture +13, Life Science +8, Stealth +8
Languages: Common, Jububnan
Gear: second skin, static arc pistol with 2 batteries (20 charges each), survival knife, tactical shirren-eye rifle with 10 sniper rounds
Ecology
Environment: any
Organization: solitary, pair, or knot (3–6)
Special Abilities
<p><b>Astonishing Balance (Ex)</b> A jububnan can move 10 feet instead of 5 when taking a crawl action. A jububnan also gains a +4 racial bonus to AC against bull rush and trip combat maneuvers.<br/> <b>Puff Up (Ex)</b> As a move action, a jububnan can increase to Large size and gain a reach of 10 feet. If the physical space the jububnan is in can’t accommodate their new size, the ability fails. The jububnan can maintain this size for up to 10 minutes before they must revert to their normal size; this does not take an action. The jububnan can’t use this ability again until they take a 10-minute rest to regain Stamina Points.<br/> <b>Wanderer’s Pluck (Ex)</b> Jububnans have tenacious spirits that allow them to thrive while alone. When an effect allows a jububnan to reroll an attack roll, saving throw, or skill check, they gain a +2 racial bonus to that reroll.</p>