Tripod
Source: Alien Archive 3
CR: 13 XP: 25,600
NE Gargantuan construct (technological)
Init.: +6 Senses: darkvision 60 ft., low-light vision Perception: +23
Defense
HP: 225
EAC: 27 KAC: 29
Fort: +13 Ref: +13 Will: +10
Offense
Speed: 60 ft.
Melee: tentacle +26 (3d10+21 B plus deconstruction cage) or slam +26 (3d12+21 B; critical knockdown)
Ranged: integrated decimator disintegrator cannon +24 (3d10+13 A; critical corrode 2d6) or integrated platoon minelayer with decoupler grenades IV +24 (explode [15 ft., nanite cloud 1 minute, corrode 4d4, DC 17])
Offensive Abilities: deconstruction cage (3d6+13 A, EAC 27, KAC 27, 56 HP), trample (3d12+21 B, DC 19).
Statistics
Str: +8 Dex: +6 Con: — Wis: +0 Int: +1 Cha: +0
Skills: Athletics +28, Intimidate +23, Piloting +23
Languages: shortwave 100 ft.
Gear: decimator disintegrator cannon, platoon minelayer with 4 decoupler grenades IV
Ecology
Environment: any
Organization: solitary, pair, or platoon (3–6)
Special Abilities
<p><b>Deconstruction Cage (Ex)</b> The tripod’s deconstruction cage works as the swallow whole ability, except the target is placed in a cage on the construct’s body rather than completely swallowed. All attacks that hit the cage deal only half damage to it, and attacks that hit it from the outside deal its occupant half the damage the cage takes. If the cage is damaged enough to allow a creature to escape, the tripod can’t use the cage again for 24 hours, at which point it is repaired. A creature can escape the cage by succeeding at a DC 29 Engineering check to disable the door or a DC 29 Athletics check to break it open. Each time a creature takes damage from the deconstruction cage, the tripod regains 1 Hit Point for every 4 the victim loses as the construct’s nanite constituents use the harvested material for repairs. This deconstruction targets gear inside the cage after a creature in the cage dies, dealing the gear 4 damage each minute, ignoring hardness, and restoring 1 Hit Point to the tripod each time this damage occurs.<br/><br/> <b>Internal Ammunition (Ex)</b> A tripod doesn’t need batteries for its disintegrator cannon or similar powered weapons. It can produce 1 decoupler grenade for its minelayer every 2 hours. Tripods that use other weapons can produce those weapons’ ammunition at similar rates. If these weapons are removed from the tripod, they can be fitted with conventional ammunition.<br/><br/> <b>Shortwave (Ex)</b> A tripod can communicate wirelessly. This acts as telepathy, but only with other creatures with this ability or constructs with the technological subtype.</p>